public static void SendEndSuperArmor(long targetID) { BattleAction_EndSuperArmor battleAction_EndSuperArmor = new BattleAction_EndSuperArmor(); battleAction_EndSuperArmor.soldierId = targetID; EventDispatcher.BroadcastAsync <BattleAction_EndSuperArmor, bool>(BattleActionEvent.EndSuperArmor, battleAction_EndSuperArmor, false); }
public void EndSuperArmor(BattleAction_EndSuperArmor data, bool isServerData) { if (data.soldierId != this.owner.ID) { return; } this.owner.IsEndure = false; }