public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 9) { Ex.Logger.Log("BangHuiManager.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "Type") { Ex.Logger.Log("BangHuiManager.csv中字段[Type]位置不对应"); return(false); } if (vecLine[1] != "Name") { Ex.Logger.Log("BangHuiManager.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "RenMing") { Ex.Logger.Log("BangHuiManager.csv中字段[RenMing]位置不对应"); return(false); } if (vecLine[3] != "PiZhun") { Ex.Logger.Log("BangHuiManager.csv中字段[PiZhun]位置不对应"); return(false); } if (vecLine[4] != "YaoQing") { Ex.Logger.Log("BangHuiManager.csv中字段[YaoQing]位置不对应"); return(false); } if (vecLine[5] != "TiChu") { Ex.Logger.Log("BangHuiManager.csv中字段[TiChu]位置不对应"); return(false); } if (vecLine[6] != "IsRenMing") { Ex.Logger.Log("BangHuiManager.csv中字段[IsRenMing]位置不对应"); return(false); } if (vecLine[7] != "CiZhi") { Ex.Logger.Log("BangHuiManager.csv中字段[CiZhi]位置不对应"); return(false); } if (vecLine[8] != "Num") { Ex.Logger.Log("BangHuiManager.csv中字段[Num]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)9) { return(false); } BangHuiManagerElement member = new BangHuiManagerElement(); member.Type = Convert.ToInt32(vecLine[0]); member.Name = vecLine[1]; member.RenMing = Convert.ToInt32(vecLine[2]); member.PiZhun = Convert.ToInt32(vecLine[3]); member.YaoQing = Convert.ToInt32(vecLine[4]); member.TiChu = Convert.ToInt32(vecLine[5]); member.IsRenMing = Convert.ToInt32(vecLine[6]); member.CiZhi = Convert.ToInt32(vecLine[7]); member.Num = Convert.ToInt32(vecLine[8]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.Type] = member; } return(true); }
private BangHuiManagerTable() { m_mapElements = new Dictionary <int, BangHuiManagerElement>(); m_emptyItem = new BangHuiManagerElement(); m_vecAllElements = new List <BangHuiManagerElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 9) { Ex.Logger.Log("BangHuiManager.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "Type") { Ex.Logger.Log("BangHuiManager.csv中字段[Type]位置不对应"); return(false); } if (vecLine[1] != "Name") { Ex.Logger.Log("BangHuiManager.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "RenMing") { Ex.Logger.Log("BangHuiManager.csv中字段[RenMing]位置不对应"); return(false); } if (vecLine[3] != "PiZhun") { Ex.Logger.Log("BangHuiManager.csv中字段[PiZhun]位置不对应"); return(false); } if (vecLine[4] != "YaoQing") { Ex.Logger.Log("BangHuiManager.csv中字段[YaoQing]位置不对应"); return(false); } if (vecLine[5] != "TiChu") { Ex.Logger.Log("BangHuiManager.csv中字段[TiChu]位置不对应"); return(false); } if (vecLine[6] != "IsRenMing") { Ex.Logger.Log("BangHuiManager.csv中字段[IsRenMing]位置不对应"); return(false); } if (vecLine[7] != "CiZhi") { Ex.Logger.Log("BangHuiManager.csv中字段[CiZhi]位置不对应"); return(false); } if (vecLine[8] != "Num") { Ex.Logger.Log("BangHuiManager.csv中字段[Num]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { BangHuiManagerElement member = new BangHuiManagerElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type); readPos += GameAssist.ReadString(binContent, readPos, out member.Name); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.RenMing); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.PiZhun); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.YaoQing); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TiChu); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.IsRenMing); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CiZhi); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.Type] = member; } return(true); }