예제 #1
0
        internal Vector2 line4p2 = new Vector2(); //end
        #endregion

        public override void Initialize()
        {
            Layer = 950;
            animGlob.Init(this);

            CalculateLocations(items);
            CalculateLocations(inGameItems);
            RegisterEvents();

            fboback   = Main.renderer.CreateFBO(Main.WindowWidth, Main.WindowHeight);
            fbofront  = Main.renderer.CreateFBO(Main.WindowWidth, Main.WindowHeight);
            fboresult = Main.renderer.CreateFBOWStencil(Main.WindowWidth, Main.WindowHeight);

            background = new Background.ParallaxBackground();

            currentFrame = null;
            InitMenuFor(items, "MENU");

            base.Initialize();
        }
예제 #2
0
        public override void Initialize()
        {
            Layer = 950;
            animGlob.Init(this);

            CalculateLocations(items);
            CalculateLocations(inGameItems);
            RegisterEvents();

            fboback = Main.renderer.CreateFBO(Main.WindowWidth, Main.WindowHeight);
            fbofront = Main.renderer.CreateFBO(Main.WindowWidth, Main.WindowHeight);
            fboresult = Main.renderer.CreateFBOWStencil(Main.WindowWidth, Main.WindowHeight);

            background = new Background.ParallaxBackground();

            currentFrame = null;
            InitMenuFor(items, "MENU");

            base.Initialize();
        }