internal Vector2 line4p2 = new Vector2(); //end #endregion public override void Initialize() { Layer = 950; animGlob.Init(this); CalculateLocations(items); CalculateLocations(inGameItems); RegisterEvents(); fboback = Main.renderer.CreateFBO(Main.WindowWidth, Main.WindowHeight); fbofront = Main.renderer.CreateFBO(Main.WindowWidth, Main.WindowHeight); fboresult = Main.renderer.CreateFBOWStencil(Main.WindowWidth, Main.WindowHeight); background = new Background.ParallaxBackground(); currentFrame = null; InitMenuFor(items, "MENU"); base.Initialize(); }
public override void Initialize() { Layer = 950; animGlob.Init(this); CalculateLocations(items); CalculateLocations(inGameItems); RegisterEvents(); fboback = Main.renderer.CreateFBO(Main.WindowWidth, Main.WindowHeight); fbofront = Main.renderer.CreateFBO(Main.WindowWidth, Main.WindowHeight); fboresult = Main.renderer.CreateFBOWStencil(Main.WindowWidth, Main.WindowHeight); background = new Background.ParallaxBackground(); currentFrame = null; InitMenuFor(items, "MENU"); base.Initialize(); }