public GameObject spawnNewHero(string name, Avatar.AvatarStatus avatarStatus, Avatar.AvatarType avatarType, Vector3 position) { GameObject avatarObject = new GameObject(); avatarObject.name = name; avatarObject.tag = "Hero"; avatarObject.transform.position = position; avatarObject.transform.localScale = new Vector3(2, 2, 1); AddStar(avatarObject, avatarStatus); Hero avatarComponent = avatarObject.AddComponent <Hero>(); avatarComponent.initialHero(avatarStatus, avatarType, avatarObject.name, Hero.Direction.Right); Sprite[] spriteMulti = Resources.LoadAll <Sprite>("Sprites/Avatars"); Sprite sprite = spriteMulti.Single(s => s.name == avatarObject.name); avatarObject.AddComponent <SpriteRenderer>(); avatarObject.GetComponent <SpriteRenderer>().sprite = sprite; avatarObject.AddComponent <BoxCollider2D>(); avatarObject.AddComponent <Rigidbody2D>(); avatarObject.GetComponent <Rigidbody2D>().gravityScale = 0; avatarObject.GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeRotation; return(avatarObject); }
public GameObject spawnEnemy(string name, Avatar.AvatarType avatarType, Vector3 position) { GameObject newGameObj = new GameObject(); newGameObj.name = name; newGameObj.tag = "Enemy"; newGameObj.transform.position = position; newGameObj.transform.localScale = new Vector3(2, 2, 1); Enemy avatarComponent = newGameObj.AddComponent <Enemy>(); avatarComponent.initialEnemy(avatarType, newGameObj.name); Sprite[] spriteMulti = Resources.LoadAll <Sprite>("Sprites/Avatars"); Sprite sprite = spriteMulti.Single(s => s.name == newGameObj.name); newGameObj.AddComponent <SpriteRenderer>(); newGameObj.GetComponent <SpriteRenderer>().sprite = sprite; newGameObj.AddComponent <BoxCollider2D>(); newGameObj.AddComponent <Rigidbody2D>(); newGameObj.GetComponent <Rigidbody2D>().gravityScale = 0; newGameObj.GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll; return(newGameObj); }