// Update is called once per frame protected override void FixedUpdate() { base.FixedUpdate(); if (AudioVisualizer.audioIsPlaying()) { UpdateColor(); } }
protected virtual void FixedUpdate() { if (AudioVisualizer.audioIsPlaying()) { //Check if buffer is being used if (bufferIncreaseSpeed > 0 || bufferDecreaseSpeed > 0) { UpdateBuffer(); } } }