private void Attack() { if (isAttacking) { bool attackEnd = attackComponent.Attack("Attack1"); if (attackEnd) { attackComponent.AttackMotionEnd("Attack1"); weapon.enabled = false; isAttacking = false; comboCount = 0; } else { if (input.HasAttackInput() && comboCount < 4) { attackComponent.AttackAndIntervalReset("Attack1"); weapon.enabled = true; comboCount++; } } } }
void LateUpdate() { attackComponent.AttackMotionEnd("Attack"); skillPlaceComponent.StopSkillAttackAnimation("Skill"); }