void Primary() { //LOADWEP returns null atm, might wanna make new attacks or something. //really, the attacks should be here, just delegates triggered by the playercombat. but ??? shruggies. //if (Prim ==null) pload.LoadPrimary(Prim); Prim.Atk(PM.playerMove.moveDir, this.transform); //Note: Posibly use direct input, vs Player rotation pAnim.SetInteger("AtkType", 0); pAnim.SetTrigger("AtkTrigger"); pAnim.SetFloat("Animation Speed", pStats.GetSpeed(1f)); }