public void EndGame() { // clean up _starField.Clear(); _asteroidManager.Clear(); _shotManager.Clear(); _enemyManager.Clear(); _pieceExplosionManager.Clear(); _pointExplosionManager.Clear(); _player.DestroyEntity(); _player = null; }
public void SetGameState(GameState state) { switch (state) { case GameState.TitleScreen: gameUI.SetActive(false); gameOverScreen.SetActive(false); playerControls.SetActive(false); titleScreen.SetActive(true); break; case GameState.GameOverScreen: gameUI.SetActive(false); titleScreen.SetActive(false); playerControls.SetActive(false); finalScoreText.SetText( string.Format("High Score: {0}\nThis Game: {1}", _scoreManager.highScore, _scoreManager.score) ); gameOverScreen.SetActive(true); break; case GameState.GameScreen: titleScreen.SetActive(false); gameOverScreen.SetActive(false); _asteroidManager.Clear(); _scoreManager.Clear(); gameUI.SetActive(true); playerControls.SetActive(true); break; } _state = state; }