public bool TryToRemove(int value, bool saveGame) { if (Stock < value) { return(false); } Stock -= value; if (saveGame) { DataManager.SaveData(); } AssetTag.ToAsset().ItemWasChanged(this); OnStockChanged?.Invoke(this, EventArgs.Empty); return(true); }
public void Add(int value, bool addProgress, bool saveGame) { Stock += value; if (addProgress) { Game.GameData.gameProgress += value * progressMultiplier; } if (saveGame) { DataManager.SaveData(); } AssetTag.ToAsset().ItemWasChanged(this); OnStockChanged?.Invoke(this, EventArgs.Empty); }
#pragma warning restore CS0649 private void OnEnable() { UpdatePanel(); assetTag.ToAsset().OnItemChanged += AssetTagItemChanged; }