private void SetupStagingArea(BuildPostProcessArgs args, HashSet <string> filesToNotOverwrite) { List <string> cppPlugins; if (GetCreateSolution(args) && (args.target == BuildTarget.StandaloneWindows || args.target == BuildTarget.StandaloneWindows64)) { // For Windows Standalone player solution build, we want to copy plugins for all architectures as // the ultimate CPU architecture choice can be made from Visual Studio CopyNativePlugins(args, BuildTarget.StandaloneWindows, out cppPlugins); CopyNativePlugins(args, BuildTarget.StandaloneWindows64, out cppPlugins); } else { CopyNativePlugins(args, args.target, out cppPlugins); } CreateApplicationData(args); PostprocessBuildPlayer.InstallStreamingAssets(args.stagingAreaData, args.report); if (GetInstallingIntoBuildsFolder(args)) { CopyDataForBuildsFolder(args); } else { CopyVariationFolderIntoStagingArea(args, filesToNotOverwrite); if (UseIl2Cpp) { var il2cppPlatformProvider = GetPlatformProvider(args); IL2CPPUtils.RunIl2Cpp(args.stagingAreaData, il2cppPlatformProvider, (cppOutputDir) => CopyCppPlugins(args, cppOutputDir, cppPlugins), args.usedClassRegistry); if (GetCreateSolution(args)) { ProcessIl2CppOutputForSolution(args, il2cppPlatformProvider, cppPlugins); } else { ProcessIl2CppOutputForBinary(args); } } else { var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(args.target); var managedStrippingLevel = PlayerSettings.GetManagedStrippingLevel(buildTargetGroup); AssemblyStripper.StripForMonoBackend(args.target, args.usedClassRegistry, managedStrippingLevel, args.report); } RenameFilesInStagingArea(args); } }
private void SetupStagingArea(BuildPostProcessArgs args, HashSet <string> filesToNotOverwrite) { List <string> cppPlugins; CopyNativePlugins(args, out cppPlugins); CreateApplicationData(args); PostprocessBuildPlayer.InstallStreamingAssets(args.stagingAreaData, args.report); if (GetInstallingIntoBuildsFolder(args)) { CopyDataForBuildsFolder(args); } else { CopyVariationFolderIntoStagingArea(args); if (GetCreateSolution(args)) { CopyPlayerSolutionIntoStagingArea(args, filesToNotOverwrite); } if (UseIl2Cpp) { var il2cppPlatformProvider = GetPlatformProvider(args); IL2CPPUtils.RunIl2Cpp(args.stagingAreaData, il2cppPlatformProvider, (cppOutputDir) => CopyCppPlugins(args, cppOutputDir, cppPlugins), args.usedClassRegistry); if (GetCreateSolution(args)) { ProcessIl2CppOutputForSolution(args, il2cppPlatformProvider, cppPlugins); } else { ProcessIl2CppOutputForBinary(args); } } else { var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(args.target); var managedStrippingLevel = PlayerSettings.GetManagedStrippingLevel(buildTargetGroup); AssemblyStripper.StripForMonoBackend(args.target, args.usedClassRegistry, managedStrippingLevel, args.report); } RenameFilesInStagingArea(args); } }