private void AlongGmaeRunMenu(AloneGameRunMenuMsg msg) { SoundManager.Instance.PlaySound((int)SoundType.EFFECT_BTN_DOWN, optionModel.MobileOption.effectVolume); DialogAllClose(); if (msg.aloneGameMenu == AloneGameMenu.MainGame) { UI.IDialog.RequestDialogEnter <UI.AloneGameMainDialog>(); CharacterAnimaionPlay(); BackGround.SetActive(true); } else if (msg.aloneGameMenu == AloneGameMenu.Avatar) { UI.IDialog.RequestDialogEnter <UI.AloneGameAvatarDialog>(); Message.Send <AvatarStatusMsg>(new AvatarStatusMsg(playerInventoryModel.NowCharacter, playerStatusModel.CharacterStatus)); Message.Send <SetCharacterAnimationMsg>(new SetCharacterAnimationMsg(AnimationType.Idel1, false)); BackGround.SetActive(false); } else if (msg.aloneGameMenu == AloneGameMenu.Upgrade) { UI.IDialog.RequestDialogEnter <UI.AloneGameSkillandBuffDialog>(); } else if (msg.aloneGameMenu == AloneGameMenu.Option) { UI.IDialog.RequestDialogEnter <UI.AloneGameOption>(); } }
private void AlongGmaeRunMenu(AloneGameRunMenuMsg msg) { DialogAllClose(); if (msg.aloneGameMenu == AloneGameMenu.MainGame) { UI.IDialog.RequestDialogEnter <UI.AloneGameMainDialog>(); } else if (msg.aloneGameMenu == AloneGameMenu.Avatar) { UI.IDialog.RequestDialogEnter <UI.AloneGameAvatarDialog>(); Message.Send <AvatarStatusMsg>(new AvatarStatusMsg(playerStatusModel.CharacterStatus)); } else if (msg.aloneGameMenu == AloneGameMenu.Upgrade) { UI.IDialog.RequestDialogEnter <UI.AloneGameSkillandBuffDialog>(); } else if (msg.aloneGameMenu == AloneGameMenu.Option) { UI.IDialog.RequestDialogEnter <UI.AloneGameOption>(); } }