예제 #1
0
 protected override void OnEnable()
 {
     base.OnEnable();
     hpBarPrefab = GetComponent <AdjustHpBar>();
     hpBarPrefab.SetHpBar();
     playerMove.enabled = true;
 }
예제 #2
0
 private void Awake()
 {
     mat         = GetComponent <MeshRenderer>().material;
     hpBarPrefab = GetComponent <AdjustHpBar>();
     hpBarPrefab.SetHpBar();
 }