public override void OnEnter() { base.OnEnter(); actorMovement.SetInput(this); currentDirection.x = GetRandomDirection(); }
public override void OnEnter() { base.OnEnter(); actorMovement.SetInput(this); }
public override void OnEnter() { base.OnEnter(); actorMovement.SetInput(this); currentDirection.x = GetRandomDirection(); }
public override void OnEnter() { base.OnEnter(); actorMovement.SetInput(this); }