예제 #1
0
    private Guid AssignNewZoneServerToken(ActiveZoneServer zoneserver)
    {
        Guid newguid = Guid.NewGuid();

        zoneserver.token = newguid.ToString();
        _activezoneservers[zoneserver.username] = zoneserver;
        return(newguid);
    }
예제 #2
0
    private void OnZoneServerWorldAuthenticationRequest(NetworkMessage netMsg)
    {
        string[] requestdata = netMsg.reader.ReadString().Split('|');

        if (IsZoneAccountValid(requestdata[0], requestdata[1]))
        {
            ActiveZoneServer zoneserver = new ActiveZoneServer();
            zoneserver.username = requestdata[0];
            zoneserver.hostname = requestdata[2];
            zoneserver.port     = Convert.ToDecimal(requestdata[3]);
            zoneserver.zonename = requestdata[4];
            zoneserver.connid   = netMsg.conn.connectionId;

            Guid token = AssignNewZoneServerToken(zoneserver);
            NetworkServer.SendToClient(netMsg.conn.connectionId, EverMsgType.ZoneServerWorldAuthenticationResponse, new StringMessage("1|" + token.ToString()));

            // Locate any users pending this zone bootup and send them to it

            List <int> connidstoremove = new List <int>();
            foreach (KeyValuePair <int, ActiveZoneServer> pendinguser in _pendinguserzonebootup)
            {
                if (!pendinguser.Value.username.Equals(zoneserver.username))
                {
                    continue;
                }

                NetworkServer.SendToClient(pendinguser.Key, EverMsgType.WorldServerUserConnectToZoneRequest, new StringMessage(zoneserver.hostname + "|" + zoneserver.port));
                connidstoremove.Add(pendinguser.Key);
            }

            foreach (int connid in connidstoremove)
            {
                _pendinguserzonebootup.Remove(connid);
            }
        }
        else
        {
            NetworkServer.SendToClient(netMsg.conn.connectionId, EverMsgType.ZoneServerWorldAuthenticationResponse, new StringMessage("0|0"));
        }
    }
예제 #3
0
    public void MovePlayerToZoneServer(int connectionid, string zonename)
    {
        ActiveZoneServer targetzoneserver = new ActiveZoneServer();

        bool locatedzone = false;

        foreach (KeyValuePair <string, ActiveZoneServer> keypair in _activezoneservers)
        {
            if (keypair.Value.zonename.Equals(zonename))
            {
                targetzoneserver = keypair.Value;
                locatedzone      = true;
                break;
            }
        }

        if (!locatedzone)
        {
            // Boot up a zone
            foreach (KeyValuePair <string, ActiveZoneServer> keypair in _activezoneservers)
            {
                if (keypair.Value.zonename.Equals("inactivezoneserver"))
                {
                    NetworkServer.SendToClient(keypair.Value.connid, EverMsgType.ZoneServerWorldChangeSceneRequest, new StringMessage());

                    ActiveZoneServer activezoneserver = new ActiveZoneServer();
                    activezoneserver          = keypair.Value;
                    activezoneserver.zonename = zonename;

                    _pendinguserzonebootup[connectionid] = activezoneserver;
                    break;
                }
            }
        }
        else
        {
            NetworkServer.SendToClient(connectionid, EverMsgType.WorldServerUserConnectionResponse, new StringMessage(BuildConnectionRequestResponse(false, targetzoneserver.hostname, targetzoneserver.port)));
        }
    }