private void InitUI() { this.mAchieveCtrl.Show(false); this.mGoldCtrl.gameObject.SetActive(true); WindowUI.CloseCurrency(); if (this.Button_Pause != null) { this.Button_Pause.gameObject.SetActive(!GameLogic.Hold.Guide.GetNeedGuide()); this.Button_Pause.onClick = new Action(this.OnClickPause); } ReleaseModeManager mode = GameLogic.Release.Mode; mode.OnGotoNextRoom = (Action <RoomGenerateBase.Room>)Delegate.Combine(mode.OnGotoNextRoom, new Action <RoomGenerateBase.Room>(this.OnGotoNextRoom)); GameLogic.Hold.Sound.PlayBackgroundMusic(SoundManager.BackgroundMusicType.eBattle); CameraControlM.Instance.PlayStartAnimate(null); if (this.mExpCtrl != null) { this.mExpCtrl.Init(); } if (this.mHPCtrl != null) { this.mHPCtrl.Init(); } this.mActionUpdateCtrl = new ActionUpdateCtrl(); this.mActionUpdateCtrl.Init(false); this.UpdateGold(); this.ShowBossHP(false); this.StartGame(); }
public void Init() { Vector2 sizeDelta = this.Exp_FG.sizeDelta; this.Exp_FG.sizeDelta = new Vector2(0f, sizeDelta.y); this.Exp_Add.sizeDelta = new Vector2(0f, sizeDelta.y); this.Exp_Add1.sizeDelta = new Vector2(0f, sizeDelta.y); this.Exp_BG.sizeDelta = new Vector2(0f, this.Exp_BG.sizeDelta.y); this.Exp_FG.localScale = Vector3.zero; this.Text_Level.text = string.Empty; Sequence seq = TweenSettingsExtensions.AppendCallback(TweenSettingsExtensions.AppendInterval(DOTween.Sequence(), 0.5f), new TweenCallback(this, this.< Init > m__0)); this.mSequencePool.Add(seq); this.mActionUpdateCtrl = new ActionUpdateCtrl(); this.mActionUpdateCtrl.Init(false); }