예제 #1
0
        /// <summary>
        /// 设置信号
        /// </summary>
        /// <param name="signal"></param>
        /// <param name="handle"></param>
        /// <returns></returns>
        public ActionSequence SetHandleSignal(bool signal, ActionSequenceHandle handle = null)
        {
            if (handle != null)
            {
                this.handle = handle;
            }

            nodes.Add(ActionNodeSetSignal.Get(signal));
            return(this);
        }
예제 #2
0
        internal ActionSequence SetHandle(ActionSequenceHandle handle)
        {
            //可能有人控制这个Sequence,将会丢弃前任,启用新人
            if (this.handle != null)
            {
                Debug.LogWarning("try set handle, but this sequence is already controlled by a handle! Original handle lose control of this sequence and input handle take control.");
                this.handle.sequence = null;
            }

            //可能句柄还在控制其他Sequence,丢失上一个Sequence的控制权,控制当前的Sequence
            if (handle.sequence != null)
            {
                //Debug.LogWarning("try set handle, but the input handle already controls a sequence! Lose control of the original sequence and take control this sequence");
                handle.sequence.handle = null;
            }

            //设置句柄
            this.handle     = handle;
            handle.sequence = this;
            return(this);
        }
 /// <summary>
 /// 循环调用函数,循环次数作为参数,并设置次数,是否立即开始
 /// </summary>
 /// <param name="id"></param>
 /// <param name="handle">控制句柄</param>
 /// <param name="interval">延迟</param>
 /// <param name="loopTime">循环调用次数</param>
 /// <param name="isActionAtStart">是否立即开始</param>
 /// <param name="action">调用的函数,循环次数作为参数</param>
 /// <returns></returns>
 public static ActionSequence LooperUnscaled(this Component id, ActionSequenceHandle handle, float interval, int loopTime, bool isActionAtStart, Action <int> action)
 {
     return(LooperUnscaled(id, interval, loopTime, isActionAtStart, action).SetHandle(handle));
 }
 /// <summary>
 /// 无限循环调用函数
 /// </summary>
 /// <param name="id"></param>
 /// <param name="handle">控制句柄</param>
 /// <param name="interval">延迟</param>
 /// <param name="action">调用的函数,循环次数作为参数</param>
 /// <returns></returns>
 public static ActionSequence LooperUnscaled(this Component id, ActionSequenceHandle handle, float interval, Action <int> action)
 {
     return(LooperUnscaled(id, interval, action).SetHandle(handle));
 }
 /// <summary>
 /// 延迟调用函数
 /// </summary>
 /// <param name="id"></param>
 /// <param name="handle">控制句柄</param>
 /// <param name="delay">延迟</param>
 /// <param name="action">调用的函数</param>
 /// <returns></returns>
 public static ActionSequence DelayerUnscaled(this Component id, ActionSequenceHandle handle, float delay, Action action)
 {
     return(DelayerUnscaled(id, delay, action).SetHandle(handle));
 }
 /// <summary>
 /// 用Component作为ID开序列,并使用“控制句柄”
 /// </summary>
 /// <param name="id"></param>
 /// <param name="handle">控制句柄</param>
 /// <returns></returns>
 public static ActionSequence SequenceUnscaled(this Component id, ActionSequenceHandle handle)
 {
     return(ActionSequenceSystem.SequenceUnscaled(id).SetHandle(handle));
 }
 //直接循环动作
 public static ActionSequence Infiniter(this Component id, ActionSequenceHandle handle, float interval, Action <int> action)
 {
     return(Infiniter(id, interval, action).SetHandle(handle));
 }
 public static ActionSequence Looper(ActionSequenceHandle handle, float interval, int loopTime, bool isActionAtStart, Action <int> action)
 {
     return(Looper(interval, loopTime, isActionAtStart, action).SetHandle(handle));
 }
 /// <summary>
 /// 循环调用函数,循环次数作为参数,并设置次数,是否立即开始
 /// </summary>
 /// <param name="id"></param>
 /// <param name="handle">控制句柄</param>
 /// <param name="interval">延迟</param>
 /// <param name="loopTime">循环调用次数</param>
 /// <param name="isActionAtStart">是否立即开始</param>
 /// <param name="action">调用的函数,循环次数作为参数</param>
 /// <returns></returns>
 public static ActionSequence Looper(this Component id, ActionSequenceHandle handle, float interval,
                                     int loopTime, bool isActionAtStart, Action <int> action) =>
 Looper(id, interval, loopTime, isActionAtStart, action).SetHandle(handle);
 public static ActionSequence Delayer(ActionSequenceHandle handle, float delay, Action action)
 {
     return(Delayer(delay, action).SetHandle(handle));
 }
 /// <summary>
 /// 无限循环调用函数
 /// </summary>
 /// <param name="id"></param>
 /// <param name="handle">控制句柄</param>
 /// <param name="interval">延迟</param>
 /// <param name="action">调用的函数,循环次数作为参数</param>
 /// <returns></returns>
 public static ActionSequence Looper(this Component id, ActionSequenceHandle handle, float interval,
                                     Action <int> action) => Looper(id, interval, action).SetHandle(handle);
 /// <summary>
 /// 延迟调用IAction接口,循环次数作为参数
 /// </summary>
 /// <param name="id"></param>
 /// <param name="handle">控制句柄</param>
 /// <param name="interval">延迟</param>
 /// <param name="action">调用的函数</param>
 /// <param name="actionId">用于区分多路回调</param>
 /// <returns></returns>
 public static ActionSequence Looper(this Component id, ActionSequenceHandle handle, float interval,
                                     IAction action, int actionId) => Looper(id, interval, action, actionId).SetHandle(handle);
 Delayer(this Component id, ActionSequenceHandle handle, float delay, Action action) =>
 Delayer(id, delay, action).SetHandle(handle);
 /// <summary>
 /// 延迟调用IAction接口
 /// </summary>
 /// <param name="id"></param>
 /// <param name="handle">控制句柄</param>
 /// <param name="delay">延迟</param>
 /// <param name="action">调用的函数</param>
 /// <param name="actionId">用于区分多路回调</param>
 /// <returns></returns>
 public static ActionSequence Delayer(this Component id, ActionSequenceHandle handle, float delay,
                                      IAction action, int actionId) => Delayer(id, delay, action, actionId).SetHandle(handle);
 /// <summary>
 /// 用Component作为ID开序列,并使用“控制句柄”
 /// </summary>
 /// <param name="id"></param>
 /// <param name="handle">控制句柄</param>
 /// <returns></returns>
 public static ActionSequence Sequence(this Component id, ActionSequenceHandle handle) =>
 ActionSequenceSystem.Sequence(id).SetHandle(handle);