// Use this for initialization void Start() { actionController = new ActionController(); actionController.activeCharacter = NewTurn; squadView = GetComponent <Battle1Squads>(); squadView.moveSelected = new Battle1Squads.MoveSelectedDelegate(ExecuteMove); squadView.PlayerSquad = new Squad(); squadView.MobSquad = new Squad(); CreatePlayerSquad(squadView.PlayerSquad); CreatePlayerSquad(squadView.MobSquad); squadView.UpdateSquadTiles(); actionController.Begin(); }