/// <summary> /// 获取长期充值的累充数据! /// </summary> public List <AccumulativeRechargeVO> GetLongLastingVo() { var longlastinguservo = GlobalData.ActivityModel.GetLongLastRechargeInfoBb(); AccumulativeRechargeVos.Clear(); if (longlastinguservo == null) { longlastinguservo = new UserActivityAccumulativeRechargeInfoPB() { // ActivityId = GlobalData.ActivityModel.GetActivity(ActivityTypePB.ActivityAccumulativeRecharge).ActivityId, Amount = 0, ReceiveStatus = { 0 } }; } int displayNum = 6; RepeatedField <ActivityAccumulativeRechargeRulePB> rules = GlobalData.ActivityModel.BaseActivityRule.ActivityAccumulativeRechargeRules; for (int i = 0; i < rules.Count; i++) { AccumulativeRechargeVO uservo = new AccumulativeRechargeVO(rules[i], longlastinguservo.ReceiveStatus, longlastinguservo.Amount); if (i == 6 && uservo.Weight != 1) { displayNum = 11; } if (i == 11 && uservo.Weight != 1) { displayNum = rules.Count - 1; } if (i > displayNum) { break; } AccumulativeRechargeVos.Add(uservo); } // foreach (var v in GlobalData.ActivityModel.BaseActivityRule.ActivityAccumulativeRechargeRules) // { // AccumulativeRechargeVO uservo = new AccumulativeRechargeVO(v, longlastinguservo.ReceiveStatus, longlastinguservo.Amount); // AccumulativeRechargeVos.Add(uservo); // // } return(AccumulativeRechargeVos); }
public void SetData(AccumulativeRechargeVO vo) { //对象池问题! for (int i = 0; i < _awardList.childCount; i++) { _awardList.GetChild(i).gameObject.SetActive(false); } _accumulativeRechargeVo = vo; // _titleName.text = $"累积充值<size=40><color='#FF97CB'>{vo.GearAmound}</color></size>元"; _titleName.text = I18NManager.Get("Activity_CumulativePayItemTitle", vo.GearAmound); _progressBar.gameObject.SetActive(vo.Weight == 1); _progressText.gameObject.SetActive(vo.Weight == 1); _progressBar.Progress = (int)((float)vo.CurAmount / vo.GearAmound * 100f); _progressText.text = $"<color='#FF97CB'>{vo.CurAmount}</color>" + "/" + vo.GearAmound; _receiveaward.gameObject.SetActive(vo.Weight == 2); _titleName.gameObject.SetActive(vo.Weight != 0); _finishtips.SetActive(vo.Weight == 0); for (int i = 0; i < vo.Awards.Count; i++) { _awardList.GetChild(i).gameObject.SetActive(true); var item = _awardList.GetChild(i); item.GetComponent <AwardItem>().SetData(vo.Awards[i]); // RewardVo rewardVo=new RewardVo(vo.Awards[i]); // item.GetComponent<Frame>().SetData(rewardVo); bool special = GlobalData.FavorabilityMainModel.GetDressUpUnlockRulePb(vo.Awards[i].ResourceId) != null || vo.Awards[i].Resource == ResourcePB.Card; SetIconSize(special, item.Find("Mask/Icon").GetRectTransform()); item.Find("PropNum").gameObject.SetActive(!special); if (vo.Awards[i].Resource == ResourcePB.Card) { var cardvo = GlobalData.CardModel.CardBaseDataDict[vo.Awards[i].ResourceId]; item.Find("PropNameText").GetText().text = cardvo.Credit.ToString().ToUpper() + "·" + cardvo.CardName; } //AwardPB rewardVo = vo.Awards[i]; // Debug.LogError(rewardVo); // PointerClickListener.Get(_awardList.GetChild(i).gameObject).onClick = go => // { // var desc = ClientData.GetItemDescById(rewardVo.ResourceId, rewardVo.Resource); // FlowText.ShowMessage(desc.ItemDesc); // }; } }
/// <summary> /// 是否显示累计充值红点 /// </summary> /// <returns></returns> private bool IsShowAccumulativeRechargeRedDot() { bool isShow = false; var isOpenAccumulativeRecharge = GlobalData.ActivityModel.GetActivityVo(ActivityType.ActivityAccumulativeRecharge) == null; if (isOpenAccumulativeRecharge) { Debug.Log("AccumulativeRecharge No Open ===>" + isShow); return(isShow); } var userInfo = GetEndLongUserActivityAccumulativeRechargeInfo(); if (userInfo == null) { Debug.Log("AccumulativeRecharge UserInfo is Null ===>" + isShow); return(isShow); } List <AccumulativeRechargeVO> accumulativeRechargeVos = new List <AccumulativeRechargeVO>(); var rules = GlobalData.ActivityModel.BaseActivityRule.ActivityAccumulativeRechargeRules; foreach (var v in rules) { AccumulativeRechargeVO vo = new AccumulativeRechargeVO(v, userInfo.ReceiveStatus, userInfo.Amount); accumulativeRechargeVos.Add(vo); } if (accumulativeRechargeVos.Count > 0) { foreach (var v in accumulativeRechargeVos) { if (v.Weight == 2) { isShow = true; break; } } } Debug.Log("AccumulativeRecharge RedDot ===>" + isShow); return(isShow); }
// private void UpdateAccumulativeData(RepeatedField<UserBuyRmbMallPB> obj) // { // LoadingOverlay.Instance.Show(); // ClientTimer.Instance.DelayCall(() => // { // NetWorkManager.Instance.Send<ActivityRes>(CMD.ACTIVITY_ACTIVITYLIST,null, res => // { // GlobalData.ActivityModel.GetAllActivityRes(res); // LoadingOverlay.Instance.Hide(); // View.SetData(_accumulativeRechargeModel.GetLongLastingVo()); // }); // }, 0.5f); // } private void ReveiveRechargeAwardReq(AccumulativeRechargeVO vo) { //Debug.LogError(vo.GearId+" "+vo.ActivityId); var buffer = NetWorkManager.GetByteData(new ReceiveActivityAccumulativeRechargeAwardReq { Id = vo.GearId, ActivityId = vo.ActivityId }); LoadingOverlay.Instance.Show(); NetWorkManager.Instance.Send <ReceiveActivityAccumulativeRechargeAwardRes>(CMD.ACTIVITY_GETACCUMULATIVERECHARGE, buffer, res => { LoadingOverlay.Instance.Hide(); GlobalData.ActivityModel.UpdateLongLastRechargeInfoBb(res.UserActivityAccumulativeRechargeInfo); RewardUtil.AddReward(res.Awards); if (_awardWindow == null) { _awardWindow = PopupManager.ShowWindow <AwardWindow>("GameMain/Prefabs/AwardWindow/AwardWindow"); } _awardWindow.SetData(res.Awards); View.SetData(_accumulativeRechargeModel.GetLongLastingVo()); SendMessage(new Message(MessageConst.CMD_ACTIVITY_REFRESH_ACTIVITYTOGGLE_REDDOT)); }); }