void Start() { battle = GetComponent <AbstractBattle>(); detectionRange = battle.Range; lookDirection = -1 * transform.forward; deltaAngle = (2 * ExtremeAngle) / NumberOfRays; }
public BattleDecorator(AbstractBattle battle) { mBattle = battle; mBattle.Layer.LayerInit += Layer_LayerInit; mBattle.Layer.ObjectEnter += Layer_ObjectEnter; mBattle.Layer.ObjectLeave += Layer_ObjectLeave; mBattle.Layer.MessageReceived += Layer_MessageReceived; mBattle.Layer.ObjectMessageReceived += Layer_OnObjectMessageReceived; mBattle.Layer.OnChangeBGM += Layer_OnChangeBGM; mBattle.Layer.ActorAdded += Layer_ActorAdded; }
void Start() { battle = GetComponent <AbstractBattle>(); }