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Ecosystem

A simulation of a basic ecosystem, including a water table, plants, herbivores, and carnivores. It includes a playable explorer, with ranger follower, so the player can navigate the environment and discover what the animals are up to.

This project was made to experiment with Goal-Oriented Action Planning (GOAP) concepts for AI. It's built using the Unity engine.

Exploring the park

Quick start

Open Unity and press the play button or ctrl-p.

Controls:

  • arrow or WASD keys to move
  • space bar to jump

Contributing

Please read CONTRIBUTING.md for details on our code of conduct.

Authors

  • Zak Warren - Initial work

License

This project is licensed under the MIT License - see the LICENSE.md file for details.

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