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The Uno Platform (Pronounced 'Oono' or 'Ouno') is a Universal Windows Platform Bridge that allows UWP-based code (C# and XAML) to run on iOS, Android, macOS, and WebAssembly

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This repository provides simple to-the-point samples for features of the Uno platform.

What is the Uno Platform

The Uno Platform (Pronounced 'Oono' or 'Ouno') is a Universal Windows Platform Bridge that allows UWP-based code (C# and XAML) to run on iOS, Android, macOS, and WebAssembly. It provides the full definitions of the UWP Windows 10 2004 (19041), and the implementation of a growing number of parts of the UWP API, such as Windows.UI.Xaml, to enable UWP and WinUI applications to run on these platforms.

Use the UWP/WinUI tooling from Windows in Visual Studio, such as XAML Edit and Continue and C# Edit and Continue, build your application as much as possible on Windows, then validate that your application runs on iOS, Android, macOS and WebAssembly.

Visit our documentation for more details.

Samples

Android Custom Camera

An android specific sample that shows how to start a camera capture intent, and display the result in an Image control.

Auto Suggest

An implementation of the XAML AutoSuggest control, showing how to autofill suggestions for user input.

Benchmark

An implementation of the .NET Benchmark Control, performance comparison tool

Camera Capture UI

A cross-platform implementation of the UWP CameraCaptureUI class that allows the user to capture audio, video, and photos from the device camera.

Control Library

An example of creating a custom control library and calling a control from your shared project.

Dual-Screen

A simple example using the TwoPaneView control spanned across dual screens (such as Neo or Duo dual-screen devices for example).

EmbeddedResources

An example that demonstrates the use of embedded resources and how to read them from your app. Note that the Default namespace property of all projects is the same in order for the embedded resources names to be the same on all platforms.

Map Control

An implementation of the UWP Maps control with a custom slider that binds the value of the slider to the ZoomLevel property of the control.

Native Frame Navigation

An example showcasing how to set up the native frame navigation for iOS and Android, and frame navigation in general for Uno.
Browse source

Native Style Switch

An example of a toggle that allows you to switch between Native UI Controls and UWP UI Controls. The sample includes a checkbox, slider, button, and toggle.

Package Resources

An example that demonstrates the use of package assets and how to read them from your app.

Note that for WebAssembly assets are downloaded on demand, as can be seen in the brower's network tab.

StatusBar Theme Color

An example showing how to adjust the StatusBar and CommandBar dynamically based on the current light/dark theme.
Browse source

SkiaSharp Test

An example of the Uno implementation of SkiaSharp creating a basic canvas with text.

TheCatApiClient

An example demonstrating an approach to consuming REST web services in Uno using HttpClient.

ToyCar

A proof of concept of a car animation using the TwoPaneView control spanned across dual screens (such as Neo or Duo dual-screen devices for example). Inspiration from Justin Liu's demo app.

SQLite

This is a simple standalone app demonstrating the use of SQLite in an Uno application, including WebAssembly. It uses Erik Sink's SQLitePCLRaw, and Frank Krueger's sqlite-net libraries.

UnoContoso

This is a project that ported Microsoft's Contoso Enterprise UWP app to Uno Platform Prism.

WCT DataGrid

A dynamic grid view ported from the Windows Community Toolkit that allows for x:Bind.

WCT TabView

Ported from the Windows Community Toolkit, this sample shows an implementation of a TabViewItem in a shared container.

======= Visit our documentation for more details.

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A collection of code samples for the Uno Platform

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