Framework for Unity that includes support for xml based NodeGraphs and timeline/event statemachines together with fancy editors for both.
The node graph editor allows you to create e. These can be used to drive animations, blend values on materials, change light colors etc and are easily extendible to add your own nodes. Node graphs are serialised to text (as xml) so can be reused throughout your project. They also take inputs from components in scenes so a single node graph can be.