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Mobile MMORTS

A nameless (yet) customizable mobile mmo rts in .net core (Server) and Unity (Client) slightly based in Heroes of Might and Magic 3

About

The infinite chunk based map loaded from tiled will be serve for this dungeon party oriented mmorpg, where players will kill creatures to gain power and items. The idea is to start as a simple casual mmorpg grinder with a simple historyline.

Features in initial roadmap:

  • To Decide

Requirements

How to Run

  • Start Redis Database
  • Open the Server solution and click "Run Project"
  • Open Unity, open the GameClient project. If the Game scene is not selected yet, click on the "Project" tab (could be in "Console" by default), go to Scenes and select "Game"
  • Click the "Run" button to run the client.
  • The initial accounts can be checked at Storage/TestDataGenerator.

Issue

When logging in, sometimes you will be downloading assets forever. Its something i gotta address :P

About

A not yet named mobile mmo rts fully in c# ( .net core server, Unity3D client)

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  • C# 94.0%
  • JavaScript 4.4%
  • Other 1.6%