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SearchMethodAB_ID_PVS.cs
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SearchMethodAB_ID_PVS.cs
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/*
* Copyright (c) 2007 Philipp Garcia (phil@gotraxx.org)
*
* This file is part of GoTraxx (www.gotraxx.org).
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* This license governs use of the accompanying software. If you use the software, you
* accept this license. If you do not accept the license, do not use the software.
*
* Permission is granted to anyone to use this software for any noncommercial purpose,
* and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that
* you wrote the original software.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. If you bring a patent claim against the original author or any contributor over
* patents that you claim are infringed by the software, your patent license from
* such contributor to the software ends automatically.
*
* 4. This software may not be used in whole, nor in part, to enter any competition
* without written permission from the original author.
*
* 5. This notice may not be removed or altered from any source distribution.
*
*/
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
using System.Threading;
namespace GoTraxx
{
class SearchMethodAB_ID_PVS : SearchMethod, ISearchMethodInterface
{
protected PrincipalVariation PrincipalVariation;
protected bool FollowPV;
protected bool SearchComplete;
public SearchMethodAB_ID_PVS(ISearchInterface searchInterface)
: base(searchInterface)
{
}
public int Search(Color playerToMove, int maxPly, int depth, int alpha, int beta)
{
if ((depth == maxPly) || ((depth != 0) && (SearchInterface.IsGameOver())))
{
if (depth == maxPly)
SearchComplete = false;
NodesEvaluated++;
return SearchInterface.Evaluate(playerToMove);
}
PrincipalVariation.SetPVLength(depth);
MoveList lMoves = SearchInterface.GetMoveList(playerToMove, SearchOptions.IncludeEndGameMoves);
SearchInterface.PruneMoveList(lMoves);
SearchInterface.PrioritizeMoves(lMoves, playerToMove);
if ((SearchOptions.UsePatterns) && (lMoves.Count != 0))
{
PatternMap lPatternMap = SearchOptions.PatternDetector.FindPatterns(Board, playerToMove, MoveList.Randomize(lMoves.AllMoves, SearchOptions.Permutations, depth));
lPatternMap.UpdateMoveList(lMoves);
}
if (lMoves.Count == 0)
lMoves.Add(CoordinateSystem.PASS);
if ((lMoves.Count == 1) && (lMoves[0] == CoordinateSystem.PASS) && (Board.LastMove == CoordinateSystem.PASS))
{
PrincipalVariation.UpdatePV(depth, CoordinateSystem.PASS);
NodesEvaluated++;
return SearchInterface.Evaluate(playerToMove);
}
// follow the principle variation
if (FollowPV)
{
FollowPV = false;
int lPVMove = PrincipalVariation.GetMove(depth);
if (lPVMove != PrincipalVariation.NO_VALUE)
if (lMoves.Contains(lPVMove))
{
lMoves.SetValue(lPVMove, Int32.MaxValue);
FollowPV = true;
}
}
SearchInterface.SortMoveList(lMoves);
if (UpdateStatusFlag)
UpdateStatus();
if (StopThinkingFlag)
Stop();
int lSuperKoCount = 0;
foreach (int lMove in lMoves)
{
NodesSearched++;
bool lPlayed = Board.PlayStone(lMove, playerToMove, true);
if (!lPlayed)
throw new ApplicationException("SearchMethodAB_ID_PVS.cs: You hit a bug!");
if ((CheckSuperKo) && (Board.IsSuperKo()))
{
lSuperKoCount++;
Board.Undo();
}
else
{
int lScore = -Search(playerToMove.Opposite, maxPly, depth + 1, -beta, -alpha);
Board.Undo();
if (lScore > alpha)
{
if (lScore >= beta)
return lScore;
alpha = lScore;
PrincipalVariation.UpdatePV(depth, lMove);
}
}
}
if (lSuperKoCount == lMoves.Count)
return SearchInterface.Evaluate(playerToMove);
return alpha;
}
protected void Think(Color playerToMove)
{
PrincipalVariation = new PrincipalVariation(Board.BoardSize);
FollowPV = true;
int lBestValue = 0;
int lStart = (SearchOptions.StartPly <= SearchOptions.MaxPly) ? SearchOptions.StartPly : SearchOptions.MaxPly;
if (lStart <= 0)
lStart = 1;
for (int lDepth = lStart; lDepth <= SearchOptions.MaxPly; lDepth++)
{
SearchComplete = true;
FollowPV = true;
lBestValue = Search(playerToMove, lDepth, 0, -10000, 10000);
Console.Error.WriteLine("Ply: " + lDepth + " - " + SearchStatus.Timer.SecondsElapsed + " Seconds - Nodes: " + NodesSearched.ToString() + " - Best: " + Board.Coord.ToString(PrincipalVariation.BestMove) + " (" + lBestValue + ")");
SearchStatus.UpdateBestMove(PrincipalVariation.BestMove, lBestValue);
SearchStatus.CurrentPly = lDepth;
SearchStatus.MaxPly = lDepth;
SearchStatus.PercentComplete = (lDepth / SearchOptions.MaxPly) * 100;
UpdateStatus();
if (StopThinkingFlag)
break;
if (SearchComplete)
{
Console.Error.WriteLine("Ply: " + lDepth + " - Search Completed!");
break;
}
}
}
public override void GoThink()
{
Think(PlayerToMove);
if (Status == SearchStatusType.Thinking)
{
if ((PrincipalVariation.BestMove == CoordinateSystem.PASS) && (SearchOptions.IncludeEndGameMoves))
{
SearchOptions.IncludeEndGameMoves = true;
SearchOptions.MaxPly = SearchOptions.EndGameMovesMaxPly;
Think(PlayerToMove); // fast search
}
}
}
}
}