/
SearchMethod.cs
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/
SearchMethod.cs
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/*
* Copyright (c) 2007 Philipp Garcia (phil@gotraxx.org)
*
* This file is part of GoTraxx (www.gotraxx.org).
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* This license governs use of the accompanying software. If you use the software, you
* accept this license. If you do not accept the license, do not use the software.
*
* Permission is granted to anyone to use this software for any noncommercial purpose,
* and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that
* you wrote the original software.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. If you bring a patent claim against the original author or any contributor over
* patents that you claim are infringed by the software, your patent license from
* such contributor to the software ends automatically.
*
* 4. This software may not be used in whole, nor in part, to enter any competition
* without written permission from the original author.
*
* 5. This notice may not be removed or altered from any source distribution.
*
*/
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
using System.Threading;
namespace GoTraxx
{
class AbortedSearchException : Exception { }
class SearchMethod
{
protected GoBoard Board;
protected ISearchInterface SearchInterface;
protected SearchOptions SearchOptions;
protected Color PlayerToMove;
protected int NodesSearched = 0;
protected int NodesEvaluated = 0;
protected int TranspositionTableHits = 0;
protected SearchStatusType Status = SearchStatusType.Initializing;
protected SearchStatus SearchStatus;
protected SearchStatus SearchStatusCopy;
protected bool CheckSuperKo = false;
protected OnCompletion OnCompletion = null;
protected volatile bool UpdateStatusFlag = false;
protected volatile bool StopThinkingFlag = false;
public SearchMethod(ISearchInterface searchInterface)
{
SetSearchInterface(searchInterface);
}
public void SetSearchInterface(ISearchInterface searchInterface)
{
SearchInterface = searchInterface;
}
protected void Stop()
{
throw new AbortedSearchException();
}
protected void UpdateStatus()
{
lock (this)
{
SearchStatus.Nodes = NodesSearched;
SearchStatus.Evals = NodesEvaluated;
SearchStatus.TranspositionTableHits = TranspositionTableHits;
SearchStatus.Status = Status;
SearchStatusCopy = SearchStatus.Clone();
UpdateStatusFlag = false;
Monitor.PulseAll(this);
}
}
public void Initialize(GoBoard goBoard, Color playerToMove, SearchOptions searchOptions, OnCompletion onCompletion)
{
lock (this)
{
SearchStatus = new SearchStatus();
SearchStatus.BoardSize = goBoard.BoardSize;
Status = SearchStatusType.Thinking;
UpdateStatus();
UpdateStatusFlag = true;
StopThinkingFlag = false;
SearchOptions = searchOptions.Clone();
NodesSearched = NodesEvaluated = 0;
CheckSuperKo = searchOptions.CheckSuperKo;
OnCompletion = onCompletion;
SearchInterface.Initialize(goBoard, SearchOptions);
Board = goBoard;
PlayerToMove = playerToMove;
}
}
public virtual void GoThink()
{
return;
}
public void StartThinking()
{
try
{
GoThink();
}
catch (AbortedSearchException lException)
{
int lLevels = lException.StackTrace.Length; // dummy status to avoid unused variable warning message
}
lock (this)
{
SearchStatus.Timer.Stop();
if (Status == SearchStatusType.Stopping)
Status = SearchStatusType.Stopped;
else
Status = SearchStatusType.Completed;
UpdateStatus(); // and again
}
NotifyAll();
}
protected void NotifyAll()
{
SearchStatus lSearchStatus;
lock (this)
{
if (OnCompletion == null)
return;
// todo: create another thread to call OnCompletion
// call delegate, if any (note, outside of lock!)
lSearchStatus = SearchStatus.Clone();
OnCompletion(lSearchStatus);
}
}
public void StopThinking()
{
lock (this)
{
// check is search has completed or been stopped
if ((Status == SearchStatusType.Completed) || (Status == SearchStatusType.Stopped))
{
UpdateStatus();
NotifyAll();
return;
}
// change status to stopping
Status = SearchStatusType.Stopping;
// set flag to stop thinking
StopThinkingFlag = true;
// get another update
UpdateStatusFlag = true;
}
}
public SearchStatus GetStatus()
{
lock (this)
{
UpdateStatusFlag = true;
while ((UpdateStatusFlag) && (Status != SearchStatusType.Stopped) && (Status != SearchStatusType.Completed))
Monitor.Wait(this, TimeSpan.FromMilliseconds(50));
return SearchStatusCopy.Clone();
}
}
public void SetNagCoordinator(NagCoordinator nagCoordinator)
{
}
}
}