forked from cpe200-161/twofourzeroeight
/
TwoZeroFourEightView.cs
134 lines (123 loc) · 3.94 KB
/
TwoZeroFourEightView.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace twozerofoureight
{
public partial class TwoZeroFourEightView : Form, View
{
int check = 0;
Model model;
Controller controller;
public TwoZeroFourEightView()
{
InitializeComponent();
model = new TwoZeroFourEightModel();
model.AttachObserver(this);
controller = new TwoZeroFourEightController();
controller.AddModel(model);
controller.ActionPerformed(TwoZeroFourEightController.LEFT);
}
public void Notify(Model m)
{
UpdateBoard(((TwoZeroFourEightModel)m).GetBoard());
}
private void UpdateTile(Label l, int i)
{
if (i != 0)
{
l.Text = Convert.ToString(i);
} else {
l.Text = "";
}
switch (i)
{
case 0:
l.BackColor = Color.Gray;
break;
case 2:
l.BackColor = Color.DarkGray;
break;
case 4:
l.BackColor = Color.Orange;
break;
case 8:
l.BackColor = Color.Red;
break;
default:
l.BackColor = Color.Green;
break;
}
}
private void UpdateBoard(int[,] board)
{
int sum = 0;
UpdateTile(lbl00, board[0, 0]);
UpdateTile(lbl01, board[0, 1]);
UpdateTile(lbl02, board[0, 2]);
UpdateTile(lbl03, board[0, 3]);
UpdateTile(lbl10, board[1, 0]);
UpdateTile(lbl11, board[1, 1]);
UpdateTile(lbl12, board[1, 2]);
UpdateTile(lbl13, board[1, 3]);
UpdateTile(lbl20, board[2, 0]);
UpdateTile(lbl21, board[2, 1]);
UpdateTile(lbl22, board[2, 2]);
UpdateTile(lbl23, board[2, 3]);
UpdateTile(lbl30, board[3, 0]);
UpdateTile(lbl31, board[3, 1]);
UpdateTile(lbl32, board[3, 2]);
UpdateTile(lbl33, board[3, 3]);
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
sum += board[i, j];
}
}
if (check == 0)
{
label1.Text = "0";
check++;
}
else label1.Text = sum.ToString();
}
private void Form1_Load1(object sender, EventArgs e)
{
foreach (Control control in this.Controls)
{
control.PreviewKeyDown += new PreviewKeyDownEventHandler(control_PreviewKeyDown);
}
}
void control_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
{
if (e.KeyCode == Keys.Up || e.KeyCode == Keys.Down|| e.KeyCode == Keys.Right|| e.KeyCode == Keys.Left)
{
e.IsInputKey = true;
}
}
private void Keyboard(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.Up:
controller.ActionPerformed(TwoZeroFourEightController.UP);
break;
case Keys.Down:
controller.ActionPerformed(TwoZeroFourEightController.DOWN);
break;
case Keys.Right:
controller.ActionPerformed(TwoZeroFourEightController.RIGHT);
break;
case Keys.Left:
controller.ActionPerformed(TwoZeroFourEightController.LEFT);
break;
}
}
}
}