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MainWindow.xaml.cs
710 lines (588 loc) · 23.5 KB
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MainWindow.xaml.cs
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="MainWindow.xaml.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace Microsoft.Samples.Kinect.HDFaceBasics
{
using System;
using System.ComponentModel;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using Microsoft.Kinect;
using Microsoft.Kinect.Face;
using System.Drawing.Drawing2D;
using System.Media;
using System.IO;
//using Microsoft.DirectX;
/// <summary>
/// Main Window
/// </summary>
public partial class MainWindow : Window, INotifyPropertyChanged, IDisposable
{
/// <summary>
/// Currently used KinectSensor
/// </summary>
///
//Microsoft.DirectX.Quaternion quat;
private KinectSensor sensor = null;
/// <summary>
/// Body frame source to get a BodyFrameReader
/// </summary>
private BodyFrameSource bodySource = null;
/// <summary>
/// Body frame reader to get body frames
/// </summary>
private BodyFrameReader bodyReader = null;
/// <summary>
/// HighDefinitionFaceFrameSource to get a reader and a builder from.
/// Also to set the currently tracked user id to get High Definition Face Frames of
/// </summary>
private HighDefinitionFaceFrameSource highDefinitionFaceFrameSource = null;
/// <summary>
/// HighDefinitionFaceFrameReader to read HighDefinitionFaceFrame to get FaceAlignment
/// </summary>
private HighDefinitionFaceFrameReader highDefinitionFaceFrameReader = null;
/// <summary>
/// FaceAlignment is the result of tracking a face, it has face animations location and orientation
/// </summary>
private FaceAlignment currentFaceAlignment = null;
/// <summary>
/// FaceModel is a result of capturing a face
/// </summary>
private FaceModel currentFaceModel = null;
/// <summary>
/// FaceModelBuilder is used to produce a FaceModel
/// </summary>
private FaceModelBuilder faceModelBuilder = null;
/// <summary>
/// The currently tracked body
/// </summary>
private Body currentTrackedBody = null;
/// <summary>
/// The currently tracked body
/// </summary>
private ulong currentTrackingId = 0;
/// <summary>
/// Gets or sets the current tracked user id
/// </summary>
private string currentBuilderStatus = string.Empty;
/// <summary>
/// Gets or sets the current status text to display
/// </summary>
private string statusText = "Ready To Start Capture";
private static Vector4 basePoint;
SoundPlayer player = new SoundPlayer();
double timer1=(DateTime.Now - DateTime.Today).TotalMilliseconds, timer2=-1;
private bool cmdGiven = false, mirrorChecked=false, cmdDone=true;
int Count = 1;
double currentLeft, currentRight;
string[] cmds = { "left", "right", "center" };
StreamWriter outputFile;
double TS_start, TS_issued, TS_chk, TS_done;
int errors=0;
/// <summary>
/// Initializes a new instance of the MainWindow class.
/// </summary>
public MainWindow()
{
this.InitializeComponent();
this.DataContext = this;
TS_start = (DateTime.Now - DateTime.Today).TotalMilliseconds;
}
/// <summary>
/// INotifyPropertyChangedPropertyChanged event to allow window controls to bind to changeable data
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
/// <summary>
/// Gets or sets the current status text to display
/// </summary>
public string StatusText
{
get
{
return this.statusText;
}
set
{
if (this.statusText != value)
{
this.statusText = value;
// notify any bound elements that the text has changed
if (this.PropertyChanged != null)
{
this.PropertyChanged(this, new PropertyChangedEventArgs("StatusText"));
}
}
}
}
/// <summary>
/// Gets or sets the current tracked user id
/// </summary>
private ulong CurrentTrackingId
{
get
{
return this.currentTrackingId;
}
set
{
this.currentTrackingId = value;
this.StatusText = this.MakeStatusText();
}
}
/// <summary>
/// Gets or sets the current Face Builder instructions to user
/// </summary>
private string CurrentBuilderStatus
{
get
{
return this.currentBuilderStatus;
}
set
{
this.currentBuilderStatus = value;
this.StatusText = this.MakeStatusText();
}
}
/// <summary>
/// Called when disposed of
/// </summary>
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Dispose based on whether or not managed or native resources should be freed
/// </summary>
/// <param name="disposing">Set to true to free both native and managed resources, false otherwise</param>
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
if (this.currentFaceModel != null)
{
this.currentFaceModel.Dispose();
this.currentFaceModel = null;
}
}
}
/// <summary>
/// Returns the length of a vector from origin
/// </summary>
/// <param name="point">Point in space to find it's distance from origin</param>
/// <returns>Distance from origin</returns>
private static double VectorLength(CameraSpacePoint point)
{
//Console.Write("CameraSpacePoint: " + point.X + " | " + point.Y + " | " + point.Z + " | " + "\n");
//Console.Write("VectorLength: " + point.X + "\n");
var result = Math.Pow(point.X, 2) + Math.Pow(point.Y, 2) + Math.Pow(point.Z, 2);
basePoint.X = point.X;
basePoint.Y = point.Y;
basePoint.Z = point.Z;
result = Math.Sqrt(result);
return result;
}
/// <summary>
/// Finds the closest body from the sensor if any
/// </summary>
/// <param name="bodyFrame">A body frame</param>
/// <returns>Closest body, null of none</returns>
private static Body FindClosestBody(BodyFrame bodyFrame)
{
Body result = null;
double closestBodyDistance = double.MaxValue;
Body[] bodies = new Body[bodyFrame.BodyCount];
bodyFrame.GetAndRefreshBodyData(bodies);
foreach (var body in bodies)
{
if (body.IsTracked)
{
var currentLocation = body.Joints[JointType.SpineBase].Position;
var currentDistance = VectorLength(currentLocation);
if (result == null || currentDistance < closestBodyDistance)
{
result = body;
closestBodyDistance = currentDistance;
//Console.Write("closestBodyDistance " + closestBodyDistance + "\n");
}
}
}
return result;
}
/// <summary>
/// Find if there is a body tracked with the given trackingId
/// </summary>
/// <param name="bodyFrame">A body frame</param>
/// <param name="trackingId">The tracking Id</param>
/// <returns>The body object, null of none</returns>
private static Body FindBodyWithTrackingId(BodyFrame bodyFrame, ulong trackingId)
{
Body result = null;
Body[] bodies = new Body[bodyFrame.BodyCount];
bodyFrame.GetAndRefreshBodyData(bodies);
foreach (var body in bodies)
{
if (body.IsTracked)
{
if (body.TrackingId == trackingId)
{
result = body;
break;
}
}
}
return result;
}
/// <summary>
/// Gets the current collection status
/// </summary>
/// <param name="status">Status value</param>
/// <returns>Status value as text</returns>
private static string GetCollectionStatusText(FaceModelBuilderCollectionStatus status)
{
string res = string.Empty;
if ((status & FaceModelBuilderCollectionStatus.FrontViewFramesNeeded) != 0)
{
res = "FrontViewFramesNeeded";
return res;
}
if ((status & FaceModelBuilderCollectionStatus.LeftViewsNeeded) != 0)
{
res = "LeftViewsNeeded";
return res;
}
if ((status & FaceModelBuilderCollectionStatus.RightViewsNeeded) != 0)
{
res = "RightViewsNeeded";
return res;
}
if ((status & FaceModelBuilderCollectionStatus.TiltedUpViewsNeeded) != 0)
{
res = "TiltedUpViewsNeeded";
return res;
}
if ((status & FaceModelBuilderCollectionStatus.Complete) != 0)
{
res = "Complete";
return res;
}
if ((status & FaceModelBuilderCollectionStatus.MoreFramesNeeded) != 0)
{
res = "TiltedUpViewsNeeded-More";
return res;
}
return res;
}
/// <summary>
/// Helper function to format a status message
/// </summary>
/// <returns>Status text</returns>
private string MakeStatusText()
{
string status = string.Format(System.Globalization.CultureInfo.CurrentCulture, "Builder Status: {0}, Current Tracking ID: {1}", this.CurrentBuilderStatus, this.CurrentTrackingId);
return status;
}
/// <summary>
/// Fires when Window is Loaded
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void Window_Loaded(object sender, RoutedEventArgs e)
{
this.InitializeHDFace();
}
/// <summary>
/// Initialize Kinect object
/// </summary>
private void InitializeHDFace()
{
this.CurrentBuilderStatus = "Ready To Start Capture";
this.sensor = KinectSensor.GetDefault();
this.bodySource = this.sensor.BodyFrameSource;
this.bodyReader = this.bodySource.OpenReader();
this.bodyReader.FrameArrived += this.BodyReader_FrameArrived;
this.highDefinitionFaceFrameSource = new HighDefinitionFaceFrameSource(this.sensor);
this.highDefinitionFaceFrameSource.TrackingIdLost += this.HdFaceSource_TrackingIdLost;
this.highDefinitionFaceFrameReader = this.highDefinitionFaceFrameSource.OpenReader();
this.highDefinitionFaceFrameReader.FrameArrived += this.HdFaceReader_FrameArrived;
this.currentFaceModel = new FaceModel();
this.currentFaceAlignment = new FaceAlignment();
this.InitializeMesh();
this.UpdateMesh();
this.sensor.Open();
Console.Write("\n\n******************************************************\n" + "Command, Issued_TS, Checked_TS, Done_TS, Errors\n");
}
/// <summary>
/// Initializes a 3D mesh to deform every frame
/// </summary>
private void InitializeMesh(){}
/// <summary>
/// Sends the new deformed mesh to be drawn
/// </summary>
private void UpdateMesh(){}
/// <summary>
/// Start a face capture on clicking the button
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void StartCapture_Button_Click(object sender, RoutedEventArgs e)
{
this.StartCapture();
}
/// <summary>
/// This event fires when a BodyFrame is ready for consumption
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void BodyReader_FrameArrived(object sender, BodyFrameArrivedEventArgs e)
{
this.CheckOnBuilderStatus();
var frameReference = e.FrameReference;
using (var frame = frameReference.AcquireFrame())
{
if (frame == null)
{
// We might miss the chance to acquire the frame, it will be null if it's missed
return;
}
if (this.currentTrackedBody != null)
{
this.currentTrackedBody = FindBodyWithTrackingId(frame, this.CurrentTrackingId);
if (this.currentTrackedBody != null)
{
return;
}
}
Body selectedBody = FindClosestBody(frame);
if (selectedBody == null)
{
return;
}
this.currentTrackedBody = selectedBody;
this.CurrentTrackingId = selectedBody.TrackingId;
this.highDefinitionFaceFrameSource.TrackingId = this.CurrentTrackingId;
}
}
/// <summary>
/// This event is fired when a tracking is lost for a body tracked by HDFace Tracker
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void HdFaceSource_TrackingIdLost(object sender, TrackingIdLostEventArgs e)
{
var lostTrackingID = e.TrackingId;
if (this.CurrentTrackingId == lostTrackingID)
{
this.CurrentTrackingId = 0;
this.currentTrackedBody = null;
if (this.faceModelBuilder != null)
{
this.faceModelBuilder.Dispose();
this.faceModelBuilder = null;
}
this.highDefinitionFaceFrameSource.TrackingId = 0;
}
}
/******************************************
* ****************************************
* ***************************************/
private void issueCommand()
{
Random r = new Random();
//Count = ++Count % 3;
Count = r.Next(0, 3);
txt_cmd.Text = cmds[Count];
player.Play();
cmdGiven = true;
mirrorChecked = cmdDone = false;
TS_issued = (DateTime.Now - DateTime.Today).TotalMilliseconds;
errors = 0;
}
/// <summary>
/// This event is fired when a new HDFace frame is ready for consumption
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void HdFaceReader_FrameArrived(object sender, HighDefinitionFaceFrameArrivedEventArgs e)
{
using (var frame = e.FrameReference.AcquireFrame())
{
// We might miss the chance to acquire the frame; it will be null if it's missed.
// Also ignore this frame if face tracking failed.
if (frame == null || !frame.IsFaceTracked)
{
return;
}
Microsoft.Kinect.Vector4 orientation = currentFaceAlignment.FaceOrientation;
changePoint(CalculateGazePoint(orientation));
if(cmdDone){
issueCommand();
}
if (cmdGiven && !mirrorChecked) {
string s = checkMirrorGaze(currentLeft, currentRight);
if (cmds[Count] == s)
{
mirrorChecked = true;
TS_chk = (DateTime.Now - DateTime.Today).TotalMilliseconds;
TS_chk = TS_chk - TS_issued;
txt_cmd.Text = "YOU GOT IT!!!";
player.Play();
}
else
if (s != "none") errors++;
}
else
{
if (currentLeft >= 322 && currentLeft <= 422 && currentRight >= 280 && currentRight <= 380)
{
cmdDone = true;
cmdGiven = false;
TS_done = (DateTime.Now - DateTime.Today).TotalMilliseconds;
TS_done = TS_done - TS_issued;
//outputFile.WriteLine(cmds[Count] + ", " + TS_issued + ", " + TS_chk + ", " + TS_done);
Console.Write(cmds[Count] + ", " + (int)(TS_issued - TS_start) + ", " + (int)TS_chk + ", " + (int)TS_done + ", " + errors + "\n");
}
}
//Console.Write("Orientation: " + orientation.X + "\n");
frame.GetAndRefreshFaceAlignmentResult(this.currentFaceAlignment);
this.UpdateMesh();
}
}
private Vector4 CalculateGazePoint(Vector4 v)
{
float x=0, y=0, z=1; // N
float qx = v.X;
float qy = v.Y;
float qz = v.Z;
float qw = v.W;
float ix = qw * x + qy * z - qz * y;
float iy = qw * y + qz * x - qx * z;
float iz = qw * z + qx * y - qy * x;
float iw = -qx * x - qy * y - qz * z;
Vector4 ray = new Vector4(); // V
ray.X = ix * qw + iw * -qx + iy * -qz - iz * -qy;
ray.Y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
ray.Z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
//t = -(Po * N + d) / (V * N)
//P = Po + tV
Vector4 PoN = new Vector4(); // Po * N
PoN.X = basePoint.X * x;
PoN.Y = basePoint.Y * y;
PoN.Z = basePoint.Z * z;
Vector4 VN = new Vector4(); // V * N
VN.X = ray.X * x;
VN.Y = ray.Y * y;
VN.Z = ray.Z * z;
float t = (PoN.X + PoN.Y + PoN.Z + basePoint.Z) / (VN.X + VN.Y + VN.Z);
Vector4 P = new Vector4();
P.X = basePoint.X + (t * ray.X);
P.Y = basePoint.Y + (t * ray.Y);
P.Z = basePoint.Z + (t * ray.Z);
//Console.Write(P.X + " | " + P.Y + " | " + P.Z + "\n");
return P;
}
private void changePoint(Vector4 p)
{
// 743----361.5 695---337.5
double x = -p.X;
double y = p.Y;
x *= 125;
y *= 125;
//keepGazeTrack(checkMirrorGaze(361.5 + x, 337.5 + y));
currentLeft = 361.5 + x;
currentRight = 340.5 + y; //337.5 + y;
//Console.Write("\n" + currentLeft + " | " + currentRight);
System.Windows.Controls.Canvas.SetLeft(trackDot, currentLeft);
System.Windows.Controls.Canvas.SetTop(trackDot, currentRight);
}
private string checkMirrorGaze(double x, double y)
{
if ((129 <= x) && x <= (129 + 100) && y >= 278 && y <= (278 + 100)) // left mirror
{
timer2 = (DateTime.Now - DateTime.Today).TotalMilliseconds;
return "left";
}
if ((586 <= x) && x <= (586 + 100) && y >= 278 && y <= (278 + 100)) // right mirror
{
timer2 = (DateTime.Now - DateTime.Today).TotalMilliseconds;
return "right";
}
if ((460 <= x) && x <= (460 + 70) && y >= 190 && y <= (190 + 100)) // top mirror
{
timer2 = (DateTime.Now - DateTime.Today).TotalMilliseconds;
return "center";
}
return "none";
}
/*
private void keepGazeTrack(bool looking){
Console.Write(looking+"\n");
if (!looking)
{
if ((timer2 - timer1 > 1000))
{
player.SoundLocation = soundDirectory + "sounds\\alert.wav";
player.Play();
}
}
else
timer1 = timer2;
}
*/
/// <summary>
/// Start a face capture operation
/// </summary>
private void StartCapture()
{
this.StopFaceCapture();
this.faceModelBuilder = null;
this.faceModelBuilder = this.highDefinitionFaceFrameSource.OpenModelBuilder(FaceModelBuilderAttributes.None);
this.faceModelBuilder.BeginFaceDataCollection();
this.faceModelBuilder.CollectionCompleted += this.HdFaceBuilder_CollectionCompleted;
}
/// <summary>
/// Cancel the current face capture operation
/// </summary>
private void StopFaceCapture()
{
if (this.faceModelBuilder != null)
{
this.faceModelBuilder.Dispose();
this.faceModelBuilder = null;
}
}
/// <summary>
/// This event fires when the face capture operation is completed
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void HdFaceBuilder_CollectionCompleted(object sender, FaceModelBuilderCollectionCompletedEventArgs e)
{
var modelData = e.ModelData;
this.currentFaceModel = modelData.ProduceFaceModel();
this.faceModelBuilder.Dispose();
this.faceModelBuilder = null;
this.CurrentBuilderStatus = "Capture Complete";
}
/// <summary>
/// Check the face model builder status
/// </summary>
private void CheckOnBuilderStatus()
{
if (this.faceModelBuilder == null)
{
return;
}
string newStatus = string.Empty;
var captureStatus = this.faceModelBuilder.CaptureStatus;
newStatus += captureStatus.ToString();
var collectionStatus = this.faceModelBuilder.CollectionStatus;
newStatus += ", " + GetCollectionStatusText(collectionStatus);
this.CurrentBuilderStatus = newStatus;
}
}
}