Orbital Unity sandbox
The work here is very dated! The project has migrated to the private Epicycle repo. Sorry for the inconvenience! Build's will still be posted here on occasion.
- Refactor of OrbitalMechanics script
- Broken into subclasses in anticipation of general variable method
- Fixed issue with maneuver nodes breaking while orbiting non-stationary bodies
- Fixed issue of maneuver nodes being placed inappropriately while on a hyperbolic trajectory
- Note that this is about as imperfect as hyperbolic orbits generally are right now when approaching an asymptote