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使用Unity+KBEngine开发的mmo游戏demo的第二版,主要工作是将KBE的客户端插件以及大部分游戏逻辑Lua化,实现客户端热更新
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运行前需要先点击LuaFramework->Build XXX Resource来创建游戏资源的assetbundle, 并点击Lua->Generate All来wrap一些C#代码到lua里面,这部分有疑问可以查看ulua官方教程ULUA
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目前游戏内容并没有实现完全,可以仿照游戏第一版TestGame中的C#逻辑改写Lua代码补全游戏功能
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使用kbengine-0.8.2版本,服务器脚本在:MyGameServerAssets
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Unity5 + kbengine + ULUA 一个KBE的Lua热更新客户端demo
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