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This library hopes to provide a minimal abstraction from the Guild Wars 2 API using a Caching scheme to reduce network traffic and allow persistent data.

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prbarcelon/GwApiNET

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(Project originally hosted on Codeplex and last updated January 2014)

Project Description This library hopes to provide an minimal abstraction from the Guild Wars 2 API using a Caching scheme to reduce network traffic and allow persistent data.

New Updates

  • 2013 - 09 - 15: Beta release - Fix to ItemDetailsEntry parsing, Added async api calls.
    • Added updated ResponseCache.bin; contains nearly all available items, recipes and item images
  • 2013 - 09 - 13: New Response Cache download added
  • 2013 - 09 - 06: New Release - Added language parameter to various api calls
  • 2013 - 09 - 04: New Release
  • 2013 - 09 - 01: Huge update to Getting Started - contains a bunch of examples, check it out.
  • 2013 - 08 - 28: Planned release coming soon; Includes a logging framework and code cleanup.
  • 2013 - 08 - 24: New Release posted. Fixes a few API calls.
  • 2013 - 08 - 22: Added API Documentation generated using Doxygen. Available in html or chm format.

Purpose Statement This library is an attempt to provide a low level abstraction. This project could be used as a DataProvider for a higher level library providing complete objects containing all related data. Another use could be a desktop resource application providing real time insight into Guild Wars 2 information such as Event, Item Details, Crafting Recipes and more.

Project Features:

Api Implementation - 100% Complete as of 2013-08-20

World Map Tile Utilities - 100%

Object Mapping - 100% Complete

  • 1 to 1 GW2 Object Mapping

Data Caching - 100% Complete

  • Data caching of GW2 objects
    • Custom caching scheme allows full control of what data is cached and when data is refreshed (Need to implement proper caching for Custom Collections)

Gw2Stats.net Api - 100% Complete

Gw2PositionReader Api - 100% Complete as of 2013-08-25

  • Read Mumble Link data including:
    • Version
    • Tick
    • Player Position and Orientation
    • Camera Position and Orientation
    • Player Name
    • Player Profession
    • Team Color ID
    • Commander Status
    • Server Address
    • Map ID
    • Map Type
    • Shard/World ID
    • Instance
    • Build

Library settings persistence

  • Allows for persistent library settings via Constants.Save(...) and Constants.Load(...)
  • persistent library settings allows for saving or changing library constants to an xml file.

Planned Features:

  • Logging - Implemented
  • World Map Tile Service utilities - Implemented
  • Async api call option.
  • middle layer objects that will contain all relevant data for a given object. (e.g. A recipe will contain ingredients which will be item objects, without the need to manually link them with two separate api calls.) The middle layer objects will take advantage of Caching. I may change the caching feature to allow custom caching strategies. Currently caching is done via binary serialization of ResponseObjects. I would like to allow caching via other methods such as a database.

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This library hopes to provide a minimal abstraction from the Guild Wars 2 API using a Caching scheme to reduce network traffic and allow persistent data.

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