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CamOn

CamOn is a Unity library/plugin that let's the developers and designers control the camera without the hustle of custom scripting or manual placement. It is designed both to simplify the camera placement process in cut-scenes and to allow more cinematographic visualisations during gameplay.

With CamOn, you can define the behaviour of the camera in terms of composition and animation instead of manually place the camera in the 3D space. For instance, you can tell the camera to perform a close up of a character or a long shot and than smoothly change to an over the shoulder shot of two character dialoguing.

CamOn will automatically animate the camera in real-time to generate and maintain the requested shot while the characters and the rest of the game changes dynamically.

You can download the latest version of CamOn here and, further in this page, you can find some resources and documentation to get started with CamOn. For more details on CamOn's structure and implementation you can check the Wiki.

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[N.B. This project has not been actively developed for more than a decade, it's probably not compatible with recent version of unity, but the code is a good example of single-thread implementation of the algorithms presented in the papers]

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Felixible camera control script for Unity 3D

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