This is a simple arcade-style space shooter game which was installed on the Heureka Science Center planetarium for the FutuParty 2016.
Developed on Unity3D pro v5.4.1. Planetarium dome projection mapping was done using Omnidome.
Read more details about the calibration setup from /setup/README.md.
The following dependencies are required for the project to work and have open source licenses. The dependencies are included with the project under the Assets/Plugins folder.
The following plugins improve the game experience, but are not open source and might require purchasing.
- RTVoice for TTS support.
Mostly developed by Futurice, but there are few remaining assets released by Unity as part of their demo assets, which are licensed under the Apache 2.0 license. See full file list here.
- Decide the resolution (how many projectors are you using?).
- Resolution of the application is currently hardcoded in the app and also to Unity > Player Settings
- Current resolution is 1920x2160 (2 x FullHD on top of each other)
- Build the game using Unity3d
- if used with omnidome, output the syphon/funnel output to omnidome. And naturally calibrate the dome.
- Currently Syphon is always enabled in the final build using a platform #define directive