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[Battletech Mod][ModTek] Coolant Vent is replaced by beloved Juggernaut. Juggernauts can CHARGE into other mechs at sprint range and gain GUARDED state after making regular melee attacks.

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MightyChargingJuggernaut

[Battletech Mod][ModTek] Coolant Vent is replaced by beloved Juggernaut. Juggernauts can CHARGE into other mechs at sprint range and gain GUARDED state after making regular melee attacks.

Gameplay changes

  • Coolant Vent is replaced by beloved Juggernaut.
    • Why? Because Coolant Vent is Kindergarten
  • Juggernauts can CHARGE into other mechs (and ONLY mechs) at sprint range.
    • This will be handled like a sprint regarding instability reduction (none)
    • It will cause additional stability damage to the target
    • It will cause slight stability damage for the attacker on a successful hit
    • Cannot charge prone targets
    • Movement to target will not decelerate at the end
    • It will ALWAYS use the "Charge" melee animation
  • Juggernauts gain GUARDED state after making regular melee attacks.
    • Instability reduction from standing/walking is applied
    • Instability reduction from bracing is supressed
  • AI Juggernauts will make use of it too...
    • Beware of "Brawler Banshees"!

Notes

  • EffectData in AbilityDefGu8.json is NOT responsible for the -1 Initiative of Juggernaut Melee Attacks, this is rebuild in code.
    • "MeleeHitPushBackPhases" is still checked in AbstractActor::ResolveAttackSequence but does not work anymore
    • EffectData staying in for reference

Thanks

  • Morphyum
  • RealityMachina
  • donZappo
  • Mpstark
  • janxious
  • pardeike
  • HBS

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[Battletech Mod][ModTek] Coolant Vent is replaced by beloved Juggernaut. Juggernauts can CHARGE into other mechs at sprint range and gain GUARDED state after making regular melee attacks.

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