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MainWindow.xaml.cs
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/
MainWindow.xaml.cs
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using System.Windows;
using System.Threading;
using System.Collections.Generic;
using System.Windows.Shapes;
using System.Windows.Media;
using System.Windows.Controls;
using System.Linq;
using System;
using System.Threading.Tasks;
using System.Windows.Threading;
namespace Circles
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private int NumberOfCircles = 30;
private int Cnt = 40;
private double rotation;
private double GrowthFactor;
private System.Timers.Timer m_renderTimer;
private System.Timers.Timer m_renderTimer1;
private AutoResetEvent m_renderSignal = new AutoResetEvent(false);
private AutoResetEvent m_renderSignal1 = new AutoResetEvent(false);
private Circle[] _Circles;
private List<Line> lLines = new List<Line>();
private List<Circle> lCircles = new List<Circle>();
private List<Line> lCirclesConnector = new List<Line>();
public MainWindow()
{
InitializeComponent();
_Circles = (from i in Enumerable.Range(0, NumberOfCircles)
select new Circle { }).ToArray();
int il = 0;
foreach (Circle C in _Circles)
{
canvas1.Children.Add(C);
Canvas.SetLeft(C, il * 10);
il++;
}
draw_circle(30);
m_renderTimer = new System.Timers.Timer(100);
m_renderTimer.Elapsed += (_, __) => m_renderSignal.Set();
m_renderTimer.Enabled = true;
Task.Factory.StartNew(() => RenderLoop(), TaskCreationOptions.LongRunning);
m_renderTimer1 = new System.Timers.Timer(100);
m_renderTimer1.Elapsed += (_, __) => m_renderSignal1.Set();
m_renderTimer1.Enabled = true;
Task.Factory.StartNew(() => RenderLoop1(), TaskCreationOptions.LongRunning);
}
private void RenderLoop()
{
while (true)
{
m_renderSignal.WaitOne();
Dispatcher.BeginInvoke((Action)RenderCircles, DispatcherPriority.Send, null);
}
}
private void RenderLoop1()
{
while (true)
{
m_renderSignal1.WaitOne();
Dispatcher.BeginInvoke((Action)RenderCircles1, DispatcherPriority.Send, null);
}
}
private void RenderCircles()
{
try
{
List<Point> points = new List<Point>();
foreach (Line l in lLines)
{ canvas1.Children.Remove(l); }
lLines.Clear();
int num = 0;
foreach (Circle C in _Circles)
{
Canvas.SetLeft(C, Canvas.GetLeft(C) + .5057);
Canvas.SetTop(C, GrowthFactor * (Math.Sin(Canvas.GetLeft(C) * 50)) + 120);
C.Y = Canvas.GetTop(C);
C.X = Canvas.GetLeft(C);
points.Add(new Point(C.X, C.Y));
if (points.Count == 2)
{
Point pCenter = new Point(points[0].X + (points[1].X - points[0].X) / 2,
points[0].Y + (points[1].Y - points[0].Y) / 2);
if (isEven(num))
{
lLines.Add(CreateLine(points[0], pCenter, Brushes.Blue));
lLines.Add(CreateLine(pCenter, points[1], Brushes.White));
}
else
{
lLines.Add(CreateLine(pCenter, points[1], Brushes.White));
lLines.Add(CreateLine(points[0], pCenter, Brushes.Red));
}
points.Clear();
num++;
}
}
ConnectOutsidePoints();
}
catch (Exception) { };
}
private void RenderCircles1()
{
foreach (Line l in lCirclesConnector)
{ canvas1.Children.Remove(l); }
lCirclesConnector.Clear();
for (int i = 0; i < lCircles.Count; i++)
{
Canvas.SetLeft(lCircles[i], Cnt * Math.Cos(lCircles[i].angle) + 400);
Canvas.SetTop(lCircles[i], Cnt * Math.Sin(lCircles[i].angle + rotation) + 50);
lCircles[i].angle += .03;
lCircles[i].X = Canvas.GetLeft(lCircles[i]);
lCircles[i].Y = Canvas.GetTop(lCircles[i]);
if (i != 0)
{ lCirclesConnector.Add(CreateLine(lCircles[i].Center, lCircles[21 - i].Center, Brushes.White)); }
}
foreach (Line l in lCirclesConnector)
{
canvas1.Children.Add(l);
}
}
private void draw_circle(int radius)
{
double angle = 0.0;
double angle_stepsize = 0.3;
// go through all angles from 0 to 2 * PI radians
while (angle < 2 * Math.PI)
{
Circle c = new Circle();
Canvas.SetLeft(c, radius * Math.Cos(angle) + 400);
Canvas.SetTop(c, radius * Math.Sin(angle) + 50);
c.X = Canvas.GetLeft(c);
c.Y = Canvas.GetTop(c);
c.angle = angle;
canvas1.Children.Add(c);
angle += angle_stepsize;
lCircles.Add(c);
}
}
private void ConnectOutsidePoints()
{
List<Point> epoints = new List<Point>();
List<Point> opoints = new List<Point>();
for (int i = 0; i < NumberOfCircles; i++)
{ if (isEven(i)) { epoints.Add(new Point(_Circles[i].X, _Circles[i].Y)); } else { opoints.Add(new Point(_Circles[i].X, _Circles[i].Y)); } }
for (int i = 0; i < epoints.Count; i++) { if (i != 0) { lLines.Add(CreateLine(epoints[i - 1], epoints[i], Brushes.Red)); } }
for (int i = 0; i < opoints.Count; i++) { if (i != 0) { lLines.Add(CreateLine(opoints[i - 1], opoints[i], Brushes.Red)); } }
foreach (Line l in lLines) { canvas1.Children.Add(l); }
}
private bool isEven(int num)
{ if (num % 2 == 0) { return true; } else { return false; } }
private Line CreateLine(Point one, Point two, Brush color)
{
Line line = new Line();
line.Visibility = Visibility.Visible;
line.StrokeThickness = 3;
line.Stroke = color;
line.X1 = one.X; line.Y1 = one.Y;
line.X2 = two.X; line.Y2 = two.Y;
return line;
}
private void slider1_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
GrowthFactor = slider1.Value;
}
private void slider2_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
rotation = slider2.Value;
}
}
}