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Just a quick test of the MonoGame engine. The goal is to implement a basic platform character via a Finite State Machine.

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jonashw/MonoGameTest

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#MonoGame Test This project contains a single, controllable character. It was my first crack at using MonoGame for interactive graphics.

The character is implemented as a Finite State Machine with the following states:

  • Idle
  • Ducking
  • Running
  • Sliding
  • Jumping
  • "Hooray"
  • Cannonball
  • Cannonball "Crash"
  • Cannonball "Crash Recovery"

Running and Sliding

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Just a quick test of the MonoGame engine. The goal is to implement a basic platform character via a Finite State Machine.

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