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This is a game engine I'm working on. You can just walk around a map and talk using a global chatbox.

I'm using some Pokemon spritesheets for fun. I don't own it though, I'm sorry Shigeru. If you want me to stop using Pokemon sprites please send me a signed copy of Mario Teaches Typing 2.

TODO LIST:

  • Server-side collision detection. The client will have collision detection too just to reduce the # of unnecessary signals to server and give client a faster feel. The tricky part about server-side collision detection is that collision detection is handled currently by parsing a Tiled map which is saved in an XML format and turned into a map object. Doing this requires a content manager which isn't really used on console applicatons (which the server is). Looking into different solutions...

  • Get the players to display their proper names on client-side.

  • Include some kind of identifier for which character sprite to use in the PlayerPrimitive class.

  • General clean up of any retard code where you see it.

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Online multiplayer game engine

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