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ACNHSpawner

For mobile and desktop, despite the name.

Multi-tool app for Animal Crossing: New Horizons built in Unity. Designed to be used while you are playing the game so you don't have to manually edit saves on a PC. Confirmed working on Windows, Mac, Linux, Android and iOS.

『あつまれ どうぶつの森』でリアルタイムにアイテムをインジェクトしたり島を編集したりゲーム内の値を変更したり等のカスタマイズを行うことができるAndroid/ iOS(Windows/ macOS/ Linuxも可)向けユーティリティ。

Requires a Switch running custom firmware with the sysmodule sys-botbase or USB-Botbase installed.

It currently supports the following in-play actions:

  • Injecting and deleting inventory items. Supports all players 1-8.
  • Changing amount of miles, bells in your bank and in your wallet (inventory).
  • Changing and replacing villagers using the perfect villager database.
  • Changing the turnip buy/sell prices and fluctuations.
  • Spawning internal items* such as the donut and harvey's fence. A list of all internal items is here.
  • Hex editing raw RAM bytes. This can be used in any Switch game, not just Animal Crossing.
  • Saving, sharing and loading certain New Horizons file types: *.nhi (inventory), *.nhv (villager) and *.nhvh (villager house).
  • Mowing your lawn (removing all weeds).

Refer to the Wiki for help and troubleshooting.

Based heavily on NHSE.

You run this at your own risk, I'm not responsible for anything. Please check the license for full details before using the app or source.

*Please do not use this app to ruin the experience of other players, be responsible! Do not trade or use items from the internal list in local or online play- this should go without saying, but they will ruin the experience of other players as they are not easily removable on a non-cfw console.

Builds

The application requires an Android device running at minimum Android 4.4 (KitKat) with support for OpenGLES2.

Builds are not guaranteed to be stable. You may download the compiled builds here.

iOS builds are auto-built and untested, but I've been told they work.

I sometimes build for Windows/Mac, but it takes a long time on my slow PC to switch platforms. It's easy enough to grab Unity and the source and compile yourself :)

Screenshots

Video guide

Click the image above.

Notes

Some code was deleted and had to be rebuilt using ILSpy. I've done my best to clean up the classes affected, but they will be uncommented, minus ILSpy warnings I've kept in just to know what was affected.

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ACNH Injector for mobile built in Unity. Based Heavily on NHSE.

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