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The SoundTouch Library is originally written by Olli Parviainen in C++. Although a .NET wrapper library is available, this library aims to be a complete rewrite in C#.

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soundtouch.net

The SoundTouch Library is originally written by Olli Parviainen in C++. Although a .NET wrapper library is available, this library aims to be a complete rewrite in C#.

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SoundTouch library Features

  • Easy-to-use implementation of time-stretch, pitch-shift and sample rate transposing routines.
  • Full source codes available for both the SoundTouch library and the example application.
  • Clear and easy-to-use programming interface via a single C# class.
  • Supported audio data format : 32bit floating point PCM mono/stereo
  • Capable of real-time audio stream processing:
    • input/output latency max. ~ 100 ms.
    • Processing 44.1kHz/16bit stereo sound in realtime requires a 400 Mhz Intel Pentium processor or better.
  • Released under the GNU Lesser General Public License (LGPL) v2.1

Original SoundTouch C++ project: http://www.surina.net/soundtouch

Language and platforms

SoundTouch.NET is written in C# and targets .net standard, .net framework and .net core. That makes it usable in most platforms:

  • Windows (including UWP)
  • Linux
  • Max OS
  • iOS
  • Android

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The SoundTouch Library is originally written by Olli Parviainen in C++. Although a .NET wrapper library is available, this library aims to be a complete rewrite in C#.

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