You can start the project immediately in Unity using GarageKit.
GaraegKit is framework that uses the Unity C#. I provide the template scene, some manager scripts, state scripts, utility scripts and directory structure.
http://debuglog.tumblr.com/post/100742681354/garagekit-for-unity
Please set PlayerSettings > OtherSettings > ApiCompatibilityLevel > .NET2.0
to fix compile error.
- open Main.unity
- and press the play.
- and customize your project.
you can add or delete the SceneState
class using the StateGenerator
of the editor script.
Menu -> EditorScript -> StateGenerator
/Editor
- Editor enhancements
http://forum.unity3d.com/threads/free-editor-enhancements-extensions-in-project-window-components-in-heirarchy.149569/
/Plugins/Log4Net
/Scripts/Utils
-
DebugConsole
https://gist.github.com/darktable/1412228 -
TouchScript
https://www.assetstore.unity3d.com/jp/#!/content/7394
/Editor
- AssetPostprocessUTF8Encode.cs
- CreateCuntomPlane.cs
- StateGenerator.cs
/Scripts/Utils
- Utils.cs
/Scripts/Utils/Application
- ApplicationSetting.cs
- ExecuteArgs.cs
- ExternalProcess.cs
- SetAntiAliasing.cs
- SetAppResoution.cs
- Unity4ResolutionHelper.cs
/Scripts/Utils/Button
- ButtonObjectBase.cs
/Scripts/Utils/CameraControl
- CameraShfter.cs
- FlyThroughCamera.cs
- GrabMove.cs
- ObjectOrbit.cs
- ObjectOrbit2.cs
- OrbitCamera.cs
- PinchZoomCamera.cs
/Scripts/Utils/DataLoader
- ContentsDownLoader.cs
- CsvLoader.cs
- ImageLoader.cs
/Scripts/Utils/Debug
- CameraGizmoDrawer.cs
- EditorHide.cs
- FrameRateUtil.cs
- GizmoDrawer.cs
- MemoryProfiler.cs
- VisibleMouseCursor.cs
/Scripts/Utils/Envelope
- AnimationCurveUtil.cs
- Envelope.cs
/Scripts/Utils/Event
- AnimationEventDelegate.cs
- TimerEvent.cs
/Scripts/Utils/Input
- VirtualInput.cs
/Scripts/Utils/Network
- SerialPortController.cs
- UDPReciever.cs
- UDPSender.cs
/Scripts/Utils/Object
- AutoBrink.cs
- AutoRotate.cs
- AutoScale.cs
- AutoUVScroll.cs
- Billbord.cs
- FadeObject.cs
- LineObject.cs
- MeterObject.cs
- NineGridMesh.cs
- ScreenAnchor.cs
- ScreenPositionFollower.cs
- ScreenSaverObject.cs
- TransformFollower.cs
- WebCamPlateObject.cs
/Scripts/Utils/Render
- CompositLayer.cs
- GlLineRenderer.cs
- RenderScreenTexture.cs
/Scripts/Utils/Texture
- NumberTexture.cs
- SequenceTexture.cs
...TBA