It is a 3D game developed with MVC- Singleton, State machine, and Observer design patterns. Game is currently a developer build so. The player can decide the count of enemiesusing space bar. Implemented three different kinds of enemies whose properties can be customized with scriptable objects. All reusable entities such as player, enemies and bullets are implemented using Object pool. A single generic pool was use for all for code reusability. Implemented achievement system with Observer pattern.
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Training project using Unity's Battle Tank base artwork
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- C# 58.9%
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