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UNITY NETWORKING (CHAT/PAWN CONTROL)

A RPC based networking system build on top of Unity's UNET. Application supports moving client's pawn with mouse clicks, chat messages including broadcast, personal and team-based.

How To Use

  • Clients need to connect to an available server which is an option on the main screen to choose between either. (uEcho is used for multiple unity project setup)
  • A player pawn will be created for each connected client that has a unique client ID.
  • Right clicking to a point on the screen will move the pawn to that location and movement will be multicast to other clients.
  • Typing into the chatbox and clicking the available buttons (Broadcast/Team/Players) on the screen will send the message.
  • Server can kick players by clicking on their names.

Screenshots

Client

Client

Server

Server

@Copyright (C) 2019, Eser Kokturk. All Rights Reserved.

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Chat and pawn control system with Unity UNet.

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