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MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.

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What is MixedRealityToolkit

MRTK is a Microsoft Driven opensource project.

MRTK-Unity provides a set of foundational components and features to accelerate MR app development in Unity. Latest Release of MRTK (V2) supports HoloLens/HoloLens 2, WMR, and OpenVR platform. Start your project with MRTK, and

What's MRTK-Unity good for

  • Provide basic features as an easy to use SDK to reduce the barrier-to-entry to get started.

  • Enable rapid prototyping by providing the basic building blocks for MR app development.

  • Showcase best practices in MR with UI controls and interactions that matches the WMR and HoloLens Shell.

  • Support a wide audience, allowing solutions to be built that will run on multiple VR / AR / XR platforms such as Mixed Reality, Steam/Open VR.

  • Ensure an extensive framework for advanced integrators, with the ability to swap out core components with their own should they wish to, or simply extend the framework to add new capabilities.

Build Status

Branch Status
mrtk_development Build status

Required Software

Windows 10 Creators Update Windows 10 FCU Unity Unity 3D Visual Studio 2017 Visual Studio 2017 Simulator (optional) Simulator (optional)
To develop apps for mixed reality headsets, you need the Windows 10 Fall Creators Update The Unity 3D engine provides support for building mixed reality projects in Windows 10 Visual Studio is used for code editing, deploying and building UWP app packages The Emulators allow you test your app without the device in a simulated environment

Supported Platform

The Mixed Reality Toolkit V2 will includes many APIs to accelerate the development of MR / XR / VR / AR projects for a range of supported devices, starting with

  • Microsoft HoloLens
  • Microsoft HoloLens 2
  • Microsoft Immersive headsets (IHMD)
  • OpenVR (HTC Vive / Oculus Rift)

Feature areas

  • Input System

  • Articulated Hands + Gestures (HoloLens 2)

  • Eye Tracking (HoloLens2)

  • Voice Commanding

  • Gaze + Select (HoloLens)

  • Controller Visualization

  • Teleportation

  • UI Controls

  • Solver and Interactions

  • Spatial Understanding

  • Diagnostic Tool

Getting Started with MRTK

You can find out how to use MRTK to develop for Windows Mixed Reality on the MS Developer Site.

The Mixed Reality team have prepared a few guides for getting up to speed on using the new Mixed Reality Toolkit, which can be found here:

Find this readme, other documentation articles and the MRTK api reference on our MRTK Dev Portal on github.io.

Engage with the Community

Join the conversation around MRTK on Slack.

Ask questions about using MRRTK on Stack Overflow.

Search for solution or file a new issue in GitHub if you find something broken in MRTK code.

Deep dive into project plan and learn how you can contribute to MRTK in our wiki.

Join our weekly community shiproom to hear directly from the feature team. (link to come soon)

For issues related to Windows Mixed Reality that aren't directly related to the MRTK, check out the Windows Mixed Reality Developer Forum.

Examples and QuickStart scenes

One radical change to the Mixed Reality Toolkit vNext, will be the standards and approaches to real world example scenes.

New examples will follow strict guidelines, such as:

  • Each example must have a use and demonstrate a real world test case (no tests).
  • Each example will use a standardized template, so all examples have the same look and feel.
  • Each sample will be fully documented, detailing both the use case it is demonstrating and how to implement the features demonstrated.

Check the "Work In Progress" section of the Windows Mixed Reality - vNext SDK for a peek at the first new example.

External\How To docs folder is meant to help everyone with migrating forward or any simple doubts they might have about the process. Please feel free to grow all these sections. We can't wait to see your additions!

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

Useful resources on Microsoft Windows Dev Center

Academy Academy Design Design Development Development Community) Community
See code examples. Do a coding tutorial. Watch guest lectures. Get design guides. Build user interface. Learn interactions and input. Get development guides. Learn the technology. Understand the science. Join open source projects. Ask questions on forums. Attend events and meetups.

Learn more about MRTK Progect

You can find our planning material on our wiki under Project Management Section. You can always see the items the team is actively working on in the Iteration Plan issue.

How to Contribute

View the How To Contribute wiki page for the most up to date instructions on contributing to the Mixed Reality Toolkit!

For details on the different branches used in the Mixed Reality Toolkit repositories, check this Branch Guide here.

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MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.

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