-
Notifications
You must be signed in to change notification settings - Fork 0
Embedded 3D graphics library for Windows (.NET)
License
cooty125/Pico3D
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Pico 3D Embedded 3D graphics library for Windows (.NET) Last Update: 17.2 2016 ------------------------------------------------------------------------------------------------ Read LICENSE file first! ./LICENSE # Version 0.0.9.7 #References #.NET 4.0 Client Profile ./refs/Microsoft.Xna.Framework.Pipeline.dll ./refs/Microsoft.Xna.Framework.Pipeline.EffectImporter.dll ./refs/Microsoft.Xna.Framework.dll ./refs/Microsoft.Xna.Framework.Graphics.dll # Source code # Solution file (Visual Studio 2012 Desktop) ./src/Pico 3D.sln # Project file ./src/Pico 3D.csproj # Source files ./src/ ./src/Embedded/ ./src/Embedded/EmbedPico3D.cs ./src/Embedded/GraphicsDeviceService.cs ./src/Graphics/ ./src/Graphics/Material.cs ./src/Graphics/Mesh.cs ./src/Graphics/Model.cs ./src/Graphics/ModelMath.cs ./src/Graphics/Shader.cs ./src/Graphics/Vertex.cs ./src/Importers/ ./src/Importers/MOFImporter.cs ./src/Primitives/ ./src/Primitives/BoundingBox.cs ./src/Properties/ ./src/Properties/Assembly.cs ./src/Renderers/ ./src/Renderers/BasicRenderer.cs ./src/Renderers/VertexRenderer.cs ./src/Shaders/ ./src/Shaders/default.fx ./src/Shaders/texture.fx ./src/Constants.cs ./src/IImporter.cs ./src/IRenderer.cs ./src/ServiceContainer.cs ./src/icon.ico # Pico 3D Release (32-bit) # Output library file ./release_x86/pico3d_ref.dll # Compiled shaders ./release_x86/default.psf ./release_x86/texture.psf #Tools # FX Compiler (shader compiler) ./tools/FX Compiler/ ./tools/FX Compiler/src/ ./tools/FX Compiler/src/Properties/ ./tools/FX Compiler/src/Properties/Assembly.cs ./tools/FX Compiler/src/CustomImporterContext.cs ./tools/FX Compiler/src/CustomProcessorContext.cs ./tools/FX Compiler/src/FX Compiler.csproj ./tools/FX Compiler/src/FXCompiler.cs #Release (32-bit) ./tools/FX Compiler/release_x86/fx_comp.exe #Usage fx_comp.exe <input shader file> <output shader file> fx_comp.exe "myShader.fx" "myShader.psf" #OBJ2PMF (model converter) ./tools/OBJ2PMF/ ./tools/OBJ2PMF/Cinema 4D OBJ Export Script/ ./tools/OBJ2PMF/Cinema 4D OBJ Export Script/C4D OBJ Exporter.py ./tools/OBJ2PMF/Cinema 4D OBJ Export Script/C4D OBJ Exporter.tif ./tools/OBJ2PMF/src/ ./tools/OBJ2PMF/src/Properties/ ./tools/OBJ2PMF/src/Properties/Assembly.cs ./tools/OBJ2PMF/src/Mesh.cs ./tools/OBJ2PMF/src/OBJ2PMF.csproj ./tools/OBJ2PMF/src/OBJ2PMF.cs #Release (32-bit) ./tools/OBJ 2 PMF/release_x86/obj_2_pmf.exe #Cinema4D OBJ Export Script - Copy these files: ./tools/OBJ2PMF/Cinema 4D OBJ Export Script/C4D OBJ Exporter.py ./tools/OBJ2PMF/Cinema 4D OBJ Export Script/C4D OBJ Exporter.tif - Here: %appdata%\MAXON\Cinema 4D R<your c4d version>\library\scripts\ #Usage - Model without materials: obj_2_pmf.exe <input model file> <output model file> - Model with materials: obj_2_pmf.exe <input model file> <output model file> /d <diffuse map texture> /n <normal map texture> /s <specular map texture> /e <emissive map texture> #Other files ./logo.png ------------------------------------------------------------------------------------------------ Copyright © David Kutnar 2016 - All rights reserved!
About
Embedded 3D graphics library for Windows (.NET)
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published