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SpaceColumbus

Travel in space, drop-in on an (inhabited) planet, destroy all local (wild-)life, extract some (all) resources and settle in… Then move on to the next planet and do that again!

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This repo contains all code and most of the art assets for the game Space Columbus.

I am currently working on this as a personal project; development is mainly fueled by my own creative desires and ideas. As I have other responsibilities to attend to, I only work here on and off, but I do plan to complete this work one day. As it stands, I expect a playable version of the game to release in late 2021, targeting a Steam release in 2022.

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  • C# 82.7%
  • ShaderLab 15.3%
  • HLSL 2.0%