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3D REAL-TIME ANIMATION - "THE LITTLE ROOSTER AND LITTLE HEN: ADVENTURES AT THE TOP OF NUT MOUNTAIN

Produced by: Brandon Ly

Based on the Grimm Fairy Tale "Death of the Little Hen"


This is a project that I worked on for an elective, special topics course at UCLA, specializing in 3D Real-time Animation.

I used the Unity 3D Game Engine (version 4.6.1 at time of production) to create and produce the animation; I programmed C# scripts, imported 3D models of various formats, and scripted model and scene animations to create and direct the scenes of my animation. I also did the narration and image text using a voice recorder and image editor software.

Here is the source code and assets for my projects. To take a view of the credits for this project, please refer to the credits section of this readme.


MID-WAY PUNCHLIST

I created a punchlist halfway through the production of this animation. This punchlist denotes reamining tasks to complete my half-finished animation.

...

Finish up other scenes - Well, I need to finish the other scenes, so...

Make Ragdoll Physics work with animating - I want to figure out a way to make objects react to ragdoll physics even as they're animated. Otherwise, I must figure out a way to animate characters in scenes without Unity's default animation tool.

Make things look less like Unity - Make my animation look less like Unity, of course! I intend to use different skyboxes, different grasses, and different trees, ideally. I might use out-of-place objects (like modern city buildings and stuff I guess).

Find background music - I want to use some nice 90s-era cartoon music (or some other funny, sarcastic music to use) to complement my animation and add to the style of it.

Decicde between narrating myself or text-to-speech - I recently got feedback about my animation from classmates, and they mentioned that the thing that really gave it its charm was the text-to-speech I used for the scenes. This poses a dilemma for me. I originally wanted to narrate the animation myself in a funny voice, but if the text-to-speech works better, then I might go down that road myself.

Figure out a way to use my 'buffRooster' model - For some reason, whenever I load my 'buffRooster' model it lags Unity ... I want to use this for a specific scene and need to figure out how to 'unlag' it. Otherwise, I'll have to figure something else out.

Find out way to import Witcher 2 Models - I found really cool and nice models I would like to use from the Witcher 2 video game! Thankfully, CD Projekt RED, the developers of the game, officially permit use of their models, etc so long as it is not for commercial reasons. At the moment, I am trying to find a way to convert the raw exports of the models that I have right now into compatible model formats (fbx, obj, etc) to use with my animation.


CREDITS

Copyright 2015 Brandon Ly All Rights Reserved.

All separate works and assets are used in this project with respect to the copyright policies of their respective owners.

Creative Inspiriation

3D Model Assets

Unity Asset Store Objects

  • 'Forester Pro Sycamore' by HPTWare
  • 'Nature textures pack' by Nobias / Yughues
  • 'Medieval Environment' by Anchor game
  • 'Raw Mocap Data for Mecanim 1.1' by Unity Technologies
  • 'Traditional Water Well' by 3DMondra
  • 'Medieval Toon House' by Night Forest
  • 'Animated Horse' by Dootsy Development
  • 'Female Character Pack' by Mixamo
  • 'Sky5X One 1' by RKD

Audio Assets

Other Assets

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3D real-time animation based on Grimm fairy tale and created using the Unity 3D Engine.

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