Skip to content

bdsowers/cutiequest

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Cutie Quest

Description

A rogue-lite made for the 7 Day Roguelike challenge. Made with Unity 2018.3.6f1.

Notes

Not everything is available here. In some cases, I'm using assets I don't have the licenses to share. Those are housed elsewhere. Here's a list of what I'm using so far that you would need to acquire separately:

  • Synty Polygon MINI Fantasy Characters
  • Synty Adventure Pack
  • Synty SciFi MINI Characters
  • Synty SciFi Pack
  • Synty Polygon Knights Pack
  • InControl2
  • Shikashi's Fantasy Icon Pack
  • JMO (Jean Moreno) Cartoon VFX
  • SC Post Effects

All code here is free for you to use according to the MIT license below, but I make no guarantees as to its quality and can in some cases say it's downright terrible. ;)

Crossed off items are finished, not cut.

License

Copyright 2019, One Method Monkey LLC

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Roadmap

CRAMMING

  • Sound & music
  • Add lots more string table entries
  • Minimap teleporting doesn't always work

Vertical Slice nice-to-have

  • Show positive messaging when boss is killed
  • Make boss drop unique stuff
  • Prefer showing new spells/quirks

MVP Beta Features

  • Flow from biome to biome / endgame

MVP Content Requirements

  • At least 5 levels of followers
  • 10 unique spells w/varying levels
  • 10 unique quirks
  • 10 unique enemies
  • 3 bosses
  • Final boss

Polish

  • Collection VFX
  • Character swap VFX
  • Random level decorations / obstructions / debris

Production Schedule

  • 1 follower w/spell & quirk, enemy, shrine, item, trap, polish task per day; timeboxed - 3 weeks
  • Bosses; fleshed game flow - 2 weeks
  • Balance, polish - 4 weeks
  • Bug fixing - 2 weeks

Post-MVP Wishlist

  • Pets
  • Gardening

FINISHED

  • Follower bios / humor info
  • ~~ (Production Schedule) Road to Alha - 2 weeks~~
  • Screen transitions
  • Attack VFX
  • Improved QuestR
  • Improved title screen
  • Death screen
  • AI improvements (melee vs projectile vs spellcaster vs hybrid)
  • Traps
  • Projectile-throwing enemies
  • Special rooms w/ boosts (ie: shrines)
  • 3 biomes
  • HUB - permanent upgrade shop
  • In-dungeon shop
  • Follower quirk support
  • InControl controller support
  • Dungeon levels
  • Collectable coins
  • Saving / loading
  • Enemy turns; speed
  • Basic attack
  • Better initial placement
  • Minimap
  • Title
  • HUB
  • Tinder-esque swipe mechanic to get new Cuties
  • Map
  • HUB revamp

Content Ideas

Quirks

Simple Implementation

  • Unreliable - spell sometimes fizzles
  • Bloodthirsty - going too long without killing an enemy deals damage

More Complicated

  • Double Vision - will sometimes see enemies that aren't there
  • Smoker - smoke particle FX obscures portion of the screen
  • Horrible Cook - food randomly spawns in the dungeon that deals damage? Not quite sure here.

Still TBD

  • Ghosted
  • Fish pictures
  • Selfie
  • Send Noods - projectile throwers throw high-damage noodles?
  • Caffeinated

Finished Quirks

  • Goth - level gets darker; enemy death = bats flying
  • Hoarder - lots of debris/detritus spawns in the map and clutters pathways
  • Completionist - must reveal entire dungeon before using the exit
  • Partner in Crime - cops show up in the dungeon; dynamically scale to be strong but beatable
  • Gold Digger - all hearts replaced with coins
  • Clingy - enemies move faster; all enemies have reduced range before shooting projectiles
  • Explosive Personality - enemies will randomly drop bombs
  • Duckpic - ?? player somehow constantly receives pictures of ducks
  • Mansplain - enemies are obscured by text as the follower talks constantly
  • Nearsighted - map reveals at a much shorter distance
  • Spacey - sometimes player will walk in a random direction instead of the one chosen
  • Bad at Math - all numbers & health bars display incorrectly
  • Expensive Tastes - shop prices are more expensive
  • Wanted - more enemies spawn in the dungeon
  • Face Blind - all enemy models are changed to be random

Cut Quirks

  • Party Boy/Girl - all enemies are dancing; dancing enemies can be missed when attacking : didn't quite work

HUB Shops

  • Wishing Well - single-run buffs
  • Weaponsmith - adds new items/buffs to in-dungeon shops
  • Stylist - increases attractiveness to unlock new matches
  • Trainer - permanently increases player stats

In-Dungeon Interest Points

  • Shrines
  • Shop
  • Bar - provides a special selection of items not found in shops that reduce HP upon drinking

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published