A rogue-lite made for the 7 Day Roguelike challenge. Made with Unity 2018.3.6f1.
Not everything is available here. In some cases, I'm using assets I don't have the licenses to share. Those are housed elsewhere. Here's a list of what I'm using so far that you would need to acquire separately:
- Synty Polygon MINI Fantasy Characters
- Synty Adventure Pack
- Synty SciFi MINI Characters
- Synty SciFi Pack
- Synty Polygon Knights Pack
- InControl2
- Shikashi's Fantasy Icon Pack
- JMO (Jean Moreno) Cartoon VFX
- SC Post Effects
All code here is free for you to use according to the MIT license below, but I make no guarantees as to its quality and can in some cases say it's downright terrible. ;)
Crossed off items are finished, not cut.
Copyright 2019, One Method Monkey LLC
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- Sound & music
- Add lots more string table entries
- Minimap teleporting doesn't always work
- Show positive messaging when boss is killed
- Make boss drop unique stuff
- Prefer showing new spells/quirks
- Flow from biome to biome / endgame
- At least 5 levels of followers
- 10 unique spells w/varying levels
- 10 unique quirks
- 10 unique enemies
- 3 bosses
- Final boss
- Collection VFX
- Character swap VFX
- Random level decorations / obstructions / debris
- 1 follower w/spell & quirk, enemy, shrine, item, trap, polish task per day; timeboxed - 3 weeks
- Bosses; fleshed game flow - 2 weeks
- Balance, polish - 4 weeks
- Bug fixing - 2 weeks
- Pets
- Gardening
Follower bios / humor info- ~~ (Production Schedule) Road to Alha - 2 weeks~~
Screen transitionsAttack VFXImproved QuestRImproved title screenDeath screenAI improvements (melee vs projectile vs spellcaster vs hybrid)TrapsProjectile-throwing enemiesSpecial rooms w/ boosts (ie: shrines)3 biomesHUB - permanent upgrade shopIn-dungeon shopFollower quirk supportInControl controller supportDungeon levelsCollectable coinsSaving / loadingEnemy turns; speedBasic attackBetter initial placementMinimapTitleHUBTinder-esque swipe mechanic to get new CutiesMapHUB revamp
- Unreliable - spell sometimes fizzles
- Bloodthirsty - going too long without killing an enemy deals damage
- Double Vision - will sometimes see enemies that aren't there
- Smoker - smoke particle FX obscures portion of the screen
- Horrible Cook - food randomly spawns in the dungeon that deals damage? Not quite sure here.
- Ghosted
- Fish pictures
- Selfie
- Send Noods - projectile throwers throw high-damage noodles?
- Caffeinated
Goth - level gets darker; enemy death = bats flyingHoarder - lots of debris/detritus spawns in the map and clutters pathwaysCompletionist - must reveal entire dungeon before using the exitPartner in Crime - cops show up in the dungeon; dynamically scale to be strong but beatableGold Digger - all hearts replaced with coinsClingy - enemies move faster; all enemies have reduced range before shooting projectilesExplosive Personality - enemies will randomly drop bombsDuckpic - ?? player somehow constantly receives pictures of ducksMansplain - enemies are obscured by text as the follower talks constantlyNearsighted - map reveals at a much shorter distanceSpacey - sometimes player will walk in a random direction instead of the one chosenBad at Math - all numbers & health bars display incorrectlyExpensive Tastes - shop prices are more expensiveWanted - more enemies spawn in the dungeonFace Blind - all enemy models are changed to be random
Party Boy/Girl - all enemies are dancing; dancing enemies can be missed when attacking : didn't quite work
- Wishing Well - single-run buffs
- Weaponsmith - adds new items/buffs to in-dungeon shops
Stylist - increases attractiveness to unlock new matchesTrainer - permanently increases player stats
- Shrines
- Shop
- Bar - provides a special selection of items not found in shops that reduce HP upon drinking