A unity animation demo that shows the benefits of the GPU instancing, the JobSystem , the EntityComponentSystem and the BurstCompiler.
Updated to Unity 2019.1+.
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dependencies
- "com.unity.burst": "1.0.4"
- "com.unity.collections": "0.0.9-preview.19"
- "com.unity.entities": "0.0.12-preview.32"
- "com.unity.jobs": "0.0.7-preview.12"
- "com.unity.mathematics": "1.0.1"
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tweeked com.unity.rendering.hybrid 0.0.1 preview 12
- support of MaterialPropertyBlock to InstancedRenderMeshBatchGroup added