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Unity3DTools

Some tools for Unity3D

Table of contents

SpeechListener
Triggers Editor
Structure editor

SpeechListener :

Use to recognize a keyword an call an event (works like events used for GUI).
Place SpeechListenerEditor in a folder called "Editor".

Triggers Editor:

An editor inspired by the Triggers editor in Warcraft III.
"Triggers" are made of 3 types of components:
1) Events : When one of them occurs, the trigger starts
2) Conditions : When a triggers starts, it will stops if one or more of the conditions is false
3) Actions : If all conditions are met, the trigger will do its actions

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Events, conditions and actions are made of nodes, for an intuitive and easy customization.
If you want to make your own components, just use the attribute [NodeMethod] before your functions and they will appear in the editor.
Components belong to categories (specified in the attribute), if you want to use your own categories, create a Node Category asset (with the same name).

Structure editor

An editor window to help you build a set of connected rooms, using different presets.
You can create your own presets by adding new prefabs in the "Structure Editor/Prefabs" folder. Follow existing prefabs to create your owns.

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Some tools for Unity3D

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