This project is a multiplayer game based on the original Zelda game from the 1980s.
Explore the dungeon, kill enemies and other players, and collect keys to unlock the path to the Triforce Shard!
- Networked multiplayer support
- Cross-platform support (Windows, Mac, Linux)
- Target framework: .NET Core 2.0
- Support maps created from the Tiled map editor
- Adventure and deathmatch game modes
Development branch: features
The solution can be built using Visual Studio or dotnet build
.
To start a game, a server and one or more clients are required. The code and executables for client and server can be found in their respective projects.
-
To connect to the server, press
C
-
To disconnect from the server, press
V
-
To exit the game, press
Escape
. -
To move the player, use the
WASD
keys -
To use the item in slot A, press
J
-
To use the item in slot B, press
K
-
To switch to the next item in slot A, press
L
-
To switch to the next item in slot B, press
;
-
To switch to the previous item in slot A, press
O
-
To switch to the previous item in slot B, press
P
-
To print debug information to the console, press
Q
-
To render debug information to the screen, press and hold
R
-
To simulate losing the connection, press and hold
E
Credit for all assets go to their respective creators.