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MegaTerrain.cs
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MegaTerrain.cs
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using System;
using UnityEngine;
public class MegaTerrain : MonoBehaviour
{
public TerrainData _rootTerrainData;
public UnityEngine.Terrain[] _terrains;
public string name_base = "rust_terrain";
public UnityEngine.Terrain FindTerrain(int x, int y)
{
object[] objArray1 = new object[] { this.name_base, "_x", x, "_y", y };
string name = string.Concat(objArray1);
return ((GameObject.Find(name) == null) ? null : GameObject.Find(name).GetComponent<UnityEngine.Terrain>());
}
[ContextMenu("Generate")]
private void Generate()
{
for (int i = 0; i < 0x10; i++)
{
for (int j = 0; j < 0x10; j++)
{
}
}
}
private void Start()
{
}
[ContextMenu("Stitch")]
private void Stitch()
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
UnityEngine.Terrain terrain = this.FindTerrain(i, j);
if (terrain != null)
{
Debug.Log("found terrain");
UnityEngine.Terrain left = this.FindTerrain(i - 1, j);
UnityEngine.Terrain right = this.FindTerrain(i + 1, j);
UnityEngine.Terrain top = this.FindTerrain(i, j + 1);
UnityEngine.Terrain bottom = this.FindTerrain(i, j - 1);
terrain.SetNeighbors(left, top, right, bottom);
if (left == null)
{
}
}
else
{
Debug.Log(string.Concat(new object[] { "couldnt find terrain :", this.name_base, "_x", i, "_y", j }));
}
}
}
}
private void Update()
{
}
}